A downloadable game

Follow the lives of eight witches as they study, fight and fall in love. On an island overran by monsters, every day life becomes a struggle for life and death. To make things worse, there appears to a group of witch elitists who want to kill anyone they deem "inferior".

Witches of St. Sayuri is a strategy RPG with lgbt themes.

Update (11/28/2016)
-Tackled most of the additional issues Crowthorne brought up.
-Returned the ability to skip cut scenes. (Had disabled it to test play it and forgotten to re-enable it.)

Update (11/12/2016)
-Tackled most (if not all) the issues Crowthorne brought up.
-Updated Demo to chapter 2.

I'm currently working on chapter 3, but can go back fix any bugs that are found. Please notify me via the comments here or at my blog: https://yuritactics.wordpress.com/. I will probably open a forum soon for the purpose of reporting bugs, making suggestions, discussing game play and story. Please stay tuned! -_^

More information

Published38 days ago
StatusIn development
GenreRole Playing
TagsLGBT, Turn-based Strategy
Average durationA few minutes
Player countSingleplayer

Install instructions

I could not upload this game the RMVX Ace RTP so you would need to download that and install it in order to play the game. (q_q Sorry.) You can get the RMVX Ace RTP here: http://www.rpgmakerweb.com/download/additional/run-time-packages


Witches of St. Sayuri Demo 11/28/16 (112 MB)


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I overdid it and hit the comment length limit of 10240 chars...

I made it to the end of Chapter 2! That was really fun! The game feels less stressful, now that I can freely hop back and forth between levels, and more tactical now that I have four girls to manage in combat. Also: Wow. I just now realized, thanks to the underground pool conversation, that the wing in the top left of Aika's portrait represents flying and not a hair accessory. I feel so dumb now. The heart really is an accessory, right?...

I assumed "President" was the student council president. I guess not. The plot thickens.

Noting this just in case it was accidental, though I'm guessing it wasn't: Status effect curing items can only be used on the user.

I'm going to come back to this in a little while, when chapter 3 is out, but if you want to ask me anything I think you can reply to this comment; it emailed me the first time, though I didn't get an email for the game update.

Bugs (nothing game breaking in chapter 2):

  • Tall Girl (NPC) has very different (weaker, despite being 2 levels higher. Not updated since an older version?) stats from Xing Mei. Weaker than the individual enemies even. And her class is Slacker (like all NPCs?) instead of Giant.
  • Everyone except Shizuka is invisible during the scene after the Vess Cemetery Underground Pool fight.
  • I think this is a sRPG quirk, but: Displayed current-terrain carries over to the start of the next battle. That's not water.
  • Minor obstacle/not-obstacle issue in the lab. Shizuka can climb on tables too, but only if there are bottles on them.
  • The undead cosplay outfits don't have menu backgrounds, aside from a grey gradient.
  • The Jumping Dead Cosplay book makes Swimming Dead cosplay outfits. It even says so on the crafting confirmation screen.
  • All the costume recipe books, even the one for Chapter 3, are available at the start of Chapter 2.
  • Did you leave access to chapter 3 enabled in this version on purpose?
  • I ran into this while leaving the book shop in Chapter 3, after the locker room. I believe that's the formal clothes (drop, not cosplay) portrait for Mei. I assume you're just still working on this area, so I think I'll wait until you've playtested a bit further ahead to play any more. :P
  • Some of the chapter 3 weapons are cheaper than the chapter 2 ones, but I assume you just didn't get to that yet.

Suggestions (some of these are probably kinda vague and hard, though I haven't played with RPG Maker enough to know for sure):

  • Rename 'My First Spell' to 'My First Earth Spell', if it doesn't lose the comedic impact?
  • If you don't feel strongly about it, consider sorting teleport destinations by chapter rather than location. The locker room is a lot harder than the tower, not that replaying previous levels is a major focus of this game. If you do prefer by-location - and I'm not really sure either way myself - perhaps the list could indicate map level and/or whether it's newly unlocked?
  • I was kinda hoping that the bronze star was an accessory or a crafting material or something... I had a lot of HRT by the time I got it. 50 HRT would be a pretty good amount in Chapter 1, but...
  • I'd really like some way to know how an item affects my resistances without having to craft and equip it. I didn't even realize the undead cosplay outfits gave you light weakness and... stuff, because it only shows how they affect the main 6 stats. Maybe this is a job for a walkthrough written when the game is complete, though, rather than spending weeks tinkering with the interface.
  • I can puzzle it out, but it would be good if you could change the displayed names of all the stats (on bars and the status screen) to the same ones you're using in skill and item descriptions. Or vice versa. Or create a short manual. Or... something. It's not urgent. It'd just be nice.
    • BDY: HP
    • MND: MP
    • WPN: ATK
    • ARM: DEF
    • SWF: AGI?
    • HTR: MAT, apparently (I assumed it was LUK)
  • Someone could warn the party that undead monsters are sometimes poisonous, though I demonstrated an extreme lack of genre-savvy-iness by not considering that myself the first time, considering the number of RPGs I've played.
  • HRT economy stuff: Healing is really expensive, but I have a ton of money. It would be nice if the cost of healing large amounts of HP was a bit cheaper? I just decided to go replay the kitchens so I could use healing magic, reducing the cost of a nurse's office visit from 90 HRT to 45 thanks to Aika and Mei. On the other hand, about midway through Vess Cemetery you seem to suddenly have more money than you can possibly spend because of all the Bloody Bandages (100% drop from every enemy and 35 sell value is a pretty potent combination)... I have 799 HRT (Edit: 1474 now, after upgrading to equipment from Chapter 3 and selling ~20 bandages) and nothing to spend it on.
  • I'd like to have an option to return to title / give up from the battle screen, if possible... I keep losing people and when it happens on turn 1-2 it's often easier to just close the game and reload than very slowly win/lose with whoever's left.
  • While I love the outfit system and think it's really cool, and the outfit design is pretty good, I'm starting to slightly wish there was a way to get the stat benefits from an outfit (the running dead outfit gives huuuge offensive bonuses) without displaying it during conversations (Shizuka looks a little creepy in it). Maybe a menu option to always show default outfits...?
  • Actually, what about a way to upgrade the store-bought outfits to roughly keep up in stats with the cosplay ones? Even if it's just expensive improved versions bought from the armor shop or something... Alternatively, making better armor and weapons available earlier (heck, make them craftable) could make it easier to advance without grinding or equipping an outfit you don't particularly like, though it wouldn't help min-maxing addicts like me that much.
  • Aika's Flash Slash seems quite weak for the cost. It's not much stronger than a normal attack, it doesn't get support from nearby allies, and it doesn't do magic damage. It's not even ranged or an AoE. Am I missing some very useful feature?
  • There's no automatic healing between Chapter 1 and Chapter 2... which is not what I expected, but is probably okay.
  • It'd be nice if the book shop actually sold grimoires. I'm not just saying that because I want to teach everyone Blow Kiss (which I do... can't have too many healers); it'd be nice to have a few more customization options for each character beyond what to cosplay as, even if each book is only useful for one specific girl (since everyone has a different weapon and magical element). I guess this is time-consuming since skill books are not easy to just throw together like healing items, and require you to mess with scripts?

Obligatory typo list (All from Chapter 2):

  • 'But you sleep class': Uhh... through? Slept through?
  • 'Well, I can't help it I': needs punctuation (semicolon?) after it
  • 'The tower's been flat on top': Lose the 'been'
  • 'before I turn cut you down like a beanstock': remove 'turn'; beanstalk?
  • 'Why I have to have the': why do I
  • 'She's we;come to try.'
  • 'I rather her not.' I'd; rather she didn't?
  • 'calling upon in the middle of class': upon you'
  • 'this is a truly urgent matter at hand': replace this with there; or remove 'at hand'
  • 'overran by undead': overrun
  • 'to wander if': wonder
  • 'Somebody these zombies in this': put
  • 'breeze passing through this masoleum': mausoleum
  • 'might some more clues': be some
  • 'Let me give a try': give it
  • 'I stay outside and': I'll
  • Masoleum (teleporter option): mausoleum
  • 'This masoleum is swarming': You get the idea
  • 'more inside the masoleum': Is this actually an alternate spelling? I apologize if it is
  • 'to the resque': rescue
  • 'underneath a masoleum'
  • 'Haun, no is going to': nobody
  • 'I volunteer myself, but I....can't swim': I'd?; and that's one dot too many
  • 'the fact both of their parents being woman': women; parents are (or 'fact of both (of) their')
  • 'a nuber of risks with this method': number
  • 'Theoritically, yes': theoretically
  • 'an ice witch on us': with us?
  • 'defense proceedure put in place': procedure
  • 'Is their invitation?' is this their?
  • 'I'm destroyed her when she tried' I destroyed
  • 'you've been buisy': busy
  • 'While we at class, you': we were
  • 'Don't jealous, Fredriika': don't be (the second part of that line, 'to which you failed', isn't quite right either, but not sure how to fix it)
  • 'not the worse part': worst?
  • 'So it is. I perish': so they are? (from the context)
  • 'how to survive in wild': in the wild?
  • 'what may caused them': may have caused
  • 'won't come to our aid': her aid (I think??)
  • 'quite disasterous': disastrous
  • 'you girls had done what I asked while you gone': you were gone; have done?
  • 'without permission of a teacher': from a teacher?
  • 'responsibilities and privelages': privileges
  • 'my fault your getting': you're
  • 'that have went missing': gone missing?
  • 'notify them of their lost': loss
  • 'their daughters t(o) this island': I don't think there's a typo here but the line wraps one character too late.
(Edited 4 times)

I hope it's okay to comment here instead of on the submission.

I absolutely love this game and would definitely play the complete game (or help out with it if you're looking for co-conspirators, but it seems like you've got it covered and I don't have much of an artistic or musical talent anyhow). I liked the little touches, like Aika being able to climb over tables and changing someone's equipped outfit actually changing their outfit. Also, this is one of the most different-and-interesting RPG maker games I've played in a long while. It reminds me of Disgaea and Strawberry Panic, which are... two things I did not expect to see combined, but like both of; and I like the setting and characters here too. It actually does feel like a yuri anime.

With that said, oh wow, that difficulty. Pirats and catfish can defeat Aika and Shizuka (respectively) in one hit during their first appearances, and it's not like I'm under-leveled because this is the only level I can be at this point. There is no room for error.

While playing through once, I noticed a lot of minor (mostly non-game-breaking) issues that should mostly be easily fixed. Actually, you may have found some of them already, but here goes:

  • During the scripted nurse office visit, Aika is invisible.
  • During the pre-baths scene, Shizuka is invisible.
  • During the pre-battle scene at the underground lake, Shizuka is invisible.
  • The freezer one too actually.
  • You can cancel out of the underground lake visit (or I think just not talk to the teleporter?), leaving you at the hub area but unable to see anything except menus (black screen).
  • Catfish at the baths wield pirat claws.
  • Replaying a level locks all later levels, meaning you can never advance the story, only replay the earlier levels over and over. This can be really bad if you save over your last save before you notice what happened.
  • The pirat cosplay crafting recipe requires a swimsuit, not a pirat bikini as specified.
  • Aika fails to get a bento and ends up with toast, instead - but the item you get is a bento, and both are available in the shop after the kitchen visit.
  • Is Aika supposed to have Blood Harvester? I wouldn't have cleared the kitchens without it and I can't even imagine trying to clear the baths with the rusty kama, but it makes her basically invincible after she hits level 3-4 since every hit will steal more health than her maximum.
  • The cheerful slice of life music keeps playing during the freezer battle. Actually, maybe that was deliberate?

Chapter 2 Edit: All of these bugs are fixed now.


  • I think the difficulty might be a little too hard for right at the start of the game. Though it does help to make the early battles interesting, I was expecting a tutorial, not a pirat walking past and one-shotting Aika. It took me three or four tries to win each level (even after I equipped Blood Harvester, I kept losing Shizuka), though I think I could do it reliably now. Making Aika and Shizuka's physical and magic defenses a bit closer together, or raising max health values a bit, might help? Chapter 2 edit: Health values are higher now and I think the new ones are fine.
  • There are lots of minor elements to the game that could probably be hinted at in Aika's dialogue, rather than leaving players to figure them out (but maybe shouldn't be?): scarves, Aika ignoring some obstacles, arming up before the baths, that sort of thing.
  • The victory music is a slowed down version of the game over music. Changing it would help me feel like I'm actually winning. Chapter 2 Edit: It's actually not the victory music, actually, and it wasn't before either. I just checked. The victory music is fine. It's the music that plays after the victory message, during the post-battle scene, which is less of a problem.
  • Letting healing items be used on adjacent allies would fit in with both the strategy RPG and yuri genres.
  • The red text on the map information panel goes off the right side of the screen; maybe move it down to the bottom? I'm guessing this is not your fault though.
  • Change the attack animation for catfish? I'm pretty sure their attack hits magic defense but it looks like a claw slash. Or maybe I'm severely misunderstanding the attack damage formula. Edit: New one is better.

And a parting question to close out this wall of text: English titles instead of Japanese honorifics. Was this a conscious decision? There's nothing wrong with it, and I can tell what honorifics they would be using, but if everyone has Japanese names anyway, it just... feels a little strange (coming from subtitled anime and translated manga, anyhow).

Thanks for making this, anyway, and good luck with the complete version! I enjoyed the demo, and if I seem overly critical it's just because I want it to be even better.

Edit: Accuracy


Thank you for your feedback. I will take into account what you said. I'm currently in the process of writing (and test playing through chapter 2). About the honorific issues, I was originally using Japanese honorifics with Shizuka to represent her cultural upbringing, but I changed to English honorifics on account of the next two characters that will be introduced (in the next chapter), are Chinese and sadly my knowledge of Chinese honorifics are horribly lacking.

(Edited 3 times)

Thanks for your reply (which answered my question) and for fixing so many of the problems I was having. I like the new level of difficulty better; it's still pretty hard (especially without Aika's nuclear option, the yuki musume can be devastating with their hit and run attacks), but not crazy hard, and it's a lot more manageable with the ability to replay previous levels working. I'm looking forward to playing this even more, though I think after this run I may start copying over save files.

Yuki Musume are even cuter than I remembered. Aww.

I like Aika's team attack ability (is that what it's called?), though it confused me the first time it happened. Is that new, or did I just never manage to do it before?

I have played through Chapter 1 again and have assembled another short list of issues...

  • School nurse might benefit from a different dialog line if the cost of healing is 0?
  • The options to skip some of the cutscenes are gone? I did not pay close attention to which ones were missing, but it seemed to be most of the pre- and post-battle ones... Was it on purpose? That's fair enough if it was.
  • Aika walks through a wall during post-baths cutscene
  • The clothes you're wearing for the baths scene seem to get unequipped, but not actually removed from your inventory. Perhaps after unequipping the current clothes, remove 2 school uniforms so there's at least something to force you to try on different clothes and get back after the next level? Could get weird if they were already sold though.
  • The post-victory screen after replaying levels seems to be slightly glitchy? It sends you to the tower picture; the only way to get out of it seems to be to press Z, which opens the teleporter's menu, but if you cancel out of it, you go back where you were normally. This might be some kind of user error, but if it's not, a fix would be appreciated.
  • Worst bug: The game gets totally stuck in the evil interlude after the freezer, preventing me from actually seeing chapter 2 by any means I can think of. Looked like one silhouette (middle of bottom group) tried to walk through another one (top of bottom group) and got stuck? It's right as the president walks in. I'm going to try to import my save from the previous demo or something if possible, but I don't remember finding a point to save after the freezer. (I don't really blame you for this one; I've worked with RPG Maker before and these can be easy to do. I can provide my save file and/or game install if it's not happening for you. :/ )
  • Edit: And another one. If you skip the opening narration using the provided option, the game goes to a black screen and never fades back. You have Aika and Shizuka with all their starting gear and items, but I have no idea what room you get placed in and I can't find anything to interact with.
  • Lots of typos, none of which are bad enough to make the intended meaning indecipherable but I figure it might help you to have a list.
    • 'Many call it the ilsand of witches': island
    • 'Within the islander's daily lives': islanders'
    • 'Why mother enrolled here': probably should be 'enrolled me here' unless she's just following in her footsteps
    • 'weaponor a suit of armor': weapon or
    • 'You can books and grimoires': buy
    • 'Grimoire?' (on the very next line): grimoires?
    • 'Reading will ingrave': engrave, or inscribe
    • 'I refuse to loose our bet': lose
    • 'It apparently costly to keep patching up after battles': it is; 'us up' or 'up students' or 'students up'
    • Pirats of the Caribean: If you're going for Caribbean, it has two Bs in it. If not (I thought pirats was a typo until I saw them), never mind.
    • 'anymore catfish showup': any more?, show up
    • 'We have pursue them!': have to
    • 'can always by some clothes': buy some
    • 'stole a student's clothes in bath': in the?
    • 'wear something warn': warm
    • 'According my deduction': to my
    • 'spell contrat is here': contract
    • 'for a hide out. Afterall': hideout?. after all
    • 'I'm that punched you': the one that

Is this a useful way to notify you? I can't see any other way but I'm new to itch.io.

Edit: Fixed typo in my own comment

Edit 2: Crossed out all the things I could easily confirm as fixed. I'm on Chapter 2 now.