whats the icon from? i remember it being a lewd dress up game but i forgot the title
Witches of St. Sayuri (Demo)
A downloadable game for Windows
Follow the lives of eight witches as they study, fight and fall in love. On an island overran by monsters, every day life becomes a struggle for life and death. To make things worse, there appears to be a group of witch elitists who want to kill anyone they deem "inferior".
Witches of St. Sayuri is a strategy RPG with lgbt themes.
Plans for next update:
-Solving any bugs/typos that crop up and tackling some of the older ones.
-Populating the class rooms for visiting before chapter 10.
-Populating the new Nola map. (Yeah I know I'm lazy. -_-')
-Fixed more bugs.
-Fixed some more bugs.
-Fixed some more bugs.
-Hopefully finally fixed the bugs.
-Fixed more *bleep*ing bugs. (Man I really suck at making games! Q.Q)
-Fixed more bugs from previous chapters.
-Possible bug fix and typos fixed.
-Fixed some bugs that appeared in chapter 8.
-Fixed more bugs from previous chapters.
-Fixed a "fix" to a previous bug in chapter 18.
-Fixed some more bugs and typos in chapter 18.
-Fixed some bugs and typos in chapter 18.
-Update to chapter 18.
-Player and party members appearing in cut scenes will change to show their equipped outfits!
-Fixed the last of the typos and bugs chapter 17 (hopefully).
-More typos and bugs fixed for chapter 17.
-Final battle of chapter 17 should now occur.
-Typos and Bugs fixed for chapter 17.
-Chapter 17 added.
-More (and hopefully final) bugs and typos fixed for chapter 16.
-More bugs and typos fixed for chapter 16.
-More bugs and typos fixed (hopefully) for chapter 16.
-Bugs and typos fix for chapter 16.
-Update to chapter 16
-Fixed bugs and typos in chapter 15
-FINALLY figured out the circus map problem and fixed it! -_-'
-Fixed bugs/typos in chapter 15.
-Fixed bugs/typos in chapter 15.
-Fixed more bugs/typos in chapter 14.
-Progression from chapter 14 to chapter 15 should be available.
Warning: A couple maps in chapter 15 (those covered in snow) be hard to determine the range for movement, attacks, skills and items. I apologize and I know not how to fix this since I very little knowledge of Ruby.
-Fixed bugs from chapter 14.
-Update to chapter 15.
-Fixed more bugs in chapter 13.
-Fixed bugs in chapter 13.
-Added the remaining destination topics in the teleporter list in chapter 14.
-Fixed more bugs from chapter 12 (hopefully the last....)
-Finally fixed the bugs from chapter 12 (I was wrong. TT_TT)
-Update to chapter 14.
-Update to chapter 13.
-Fixed typos and bugs (hopefully) in chapter 12.
-Update to chapter 12.
-Added a monster arena mini game.
-More bugs and updates.
-Bugs and typo update.
-Fixed some major bugs left over from chapter 10.
Note: There is currently a bug related to the Mind Control skill resulting in enemies going places where other characters can't. I'll try fix it once I figure out what's causing it, but until then use Mind Control at your own risk.
-Update to chapter 11.
-Added teachers to the classrooms.
-Bugs and typos fixes from previous updates(?)
-Fixed more typos and bugs.
-Fixed typos and bugs.
-Realized the download was set to hidden and fixed that problem. Sorry. -_-'
-Some more bug/typo fixes.
-Update to Chapter 10.
-Floors 3-6 of St. Sayuri are now accessible.
-Special guest characters.
-Bug and typo fixes.
Update (5/19/2017) #2
-Hermina is now visible.
-Minor typo fix.
-Fixed some crucial bugs.Forgot fix chapter 8 end credits "bug" will post the new upload whenever I can.
Okay, it should be fixed now!
-Update to chapter 9.
-The debut of Hermina's surprised sprite!!!
-Bugs, typos and French fixed.
-Added a request sign to the ruins town hub map.
-Update to chapter 8.
-Changes to skills of certain characters (Shizuka, Arthur, Amara) to make their abilities a little more useful.
Warning: The French used in this chapter is machine translated and may likely be inaccurate or grammatically incorrect. I apologize in advance.
-Fixed bugs and typos.
-Update to chapter 7
-Bug and typo fixes.
-Yuki Musume in chapter 6 powered up to increase damage output.
-Update to chapter 6.
-A new locale to visit!
-Bug and typo fixes!
-Finally a tutorial! *GASP*!
-Updated to chapter 5.
-Added stat raising items and collectible cards purchasable in the cafeteria.
-Added multi-target scrolls to book merchant in library.
-Updated the amount of bronze stars earned in chapter two. (Though I admit they aren't any more items to trade them in for yet. -_-')
-Added more characters to the first floor of st. sayuri and added characters to the courtyard.
Update (1/9/2017) v2.0
-Gave Hermina the ability to use magic skills (which means she will have a magic tab as SRPG just allows characters to use any skills they have without checking if they can actually use them.)
-Created a "disappearing tab" for Arthur in the dorms so that he won't be visible after he's in the party.
-Fixed Maddening Gibberish (both in name and range.)
-Bloody bandages should permit characters to wield brief cases and frying pans.
-Healing skills (that can at least target Aika) are given the appropriate element so that they will interact with Aika's Hairpin.
Notes: The impress cosplay should be visible by combining Demon Wings with Casual clothes. If it isn't then I will scrutinize the Cosplay common event and test play it until I can get a solution from my end.
I've changed how Alma determines the cost of healing. Instead of actually calculating according to the amount of HP/MP characters lost, she combines the level of each character. I did this to make healing in the early game much cheaper as well as I had apparently forgotten to update it to account for party members other than Aika and Shizuka and the amount of healing require me to sell off the looted weapons from monsters just to be healed (this was before I implemented the assignment board.) Upon request, I can revert her to its original method (updated to account for characters other than Aika and Shizuka) seeing as the assignment board makes earning lots of money a tad too easy.
-More typos fixed.
Update (1/8/2017) 2.0
-Hermina's movement issues should be fixed. (Hopefully)
-Uploaded the script that was causing the "Counter Bug" for the purpose of figuring out a solution. (Posted script in the forum.)
I've created a forum: http://witchesofstsayuri.freeforums.net/. I've already posted a bug report thread so please post any and all future bugs in that thread. I plan adding some other topics in the future (whenever I get around to it.)
-Fixed more bugs (including the one I accidentally created trying to fix the "counter bug".)
Note: Due to the fact the bug where the game will crash when a player character attacks a paralyzed/sleeping/frozen enemy is due to the battle script trying to process the chance of a counter attack when the enemy can't do anything resulting in the game crashing. Without actually learning ruby text and writing a patch to fix this issue, I fear I may have to remove the chance to paralyze/freeze enemies from skills and items. I'm sorry. Hopefully in the future I can find a means to fix this.
-Fixed more typos and bugs.
-Fixed known typos and bugs (including a minor bug I discovered where replaying maps characters can move onto the square occupied by enemies. Woops!)
Note: I've yet to replicate the hospital crash bug so I'm not sure what's causing it. To apologize for this I will give a little hint (something I discovered in the last test play): By collecting rewards from the assignments, you can easily earn enough money to stock pile on healing items, making using the hospital nearly pointless.
-Complete chapter 4.
-Added "Miyuki's Cosplay Guide" to the list items that you can trade bronze stars for.
-Added an assignment sheet on the wall in hall leading to the teleporter.
-Fixed the Kumako event.
-Made Bianca and Amara interactive.
-Added some smaller events.
-Fixed the mixing image issues with Kumako and Mahoko's diary.
-Fixed the issue with characters that are only supposed to be visible during cutscenes sticking around and not being interactive. (I will add some more NPCs later to interact with.)
-Certain battle maps like the Mausoleum and Underground Lake no longer being tinted by the evening light.
-The non-interactive stairs up in the dorms are non-properly blocked off.
Note: I've poured through the common event page I use for the grimoires, but I can't find where I messed up. Please endure until I can figure the problem.
-Fixed the support magic grimoire.
-Demon Wings and Hellhound Ears should allow you to equip the correct weapons.
-Raised the stats on Bianca's and Amara's weapons.
-Corrected Support Magic grimoire's common event.
-Bestiary should now be able to cancel out of entries back to table of contents.
-Added body warmers to item shop.
-Chapter 2 choice at teleporter should be available after chapter 1.
-Completed Chapter 3.
-Added another grimoire and scrolls to the shop.
-Fixed some recent bugs.
-Tackled more issues brought up by Crowthorne.
-Changed how outfits work. Instead combining an armor item, a weapon and a misc item, you simply equip a costume and an accessory outfit (such as school uniform and bloody bandages) and bam, the character's image will be change. I also changed the misc items the monster dropped into armor items. Outfits no longer increase stats, but provide special benefits.
-Enemies have been re-statted since outfits no longer raising their stats.
-Added some grimoires to the book store (will add some more).
-Figured out why the game over music plays instead of the victory music when you win and corrected it.
-Tackled most of the additional issues Crowthorne brought up.
-Returned the ability to skip cut scenes. (Had disabled it to test play it and forgotten to re-enable it.)
-Tackled most (if not all) the issues Crowthorne brought up.
-Updated Demo to chapter 2.
I'm currently working on chapter 3, but can go back fix any bugs that are found. Please notify me via the comments here or at my blog: https://yuritactics.wordpress.com/. I will probably open a forum soon for the purpose of reporting bugs, making suggestions, discussing game play and story. Please stay tuned! -_^
I could not upload this game the RMVX Ace RTP so you would need to download that and install it in order to play the game. (q_q Sorry.) You can get the RMVX Ace RTP here: http://www.rpgmakerweb.com/download/additional/run-time-packages
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I use pochi's Kisekae2 for the characters. It's quite convenient for the drawing challenged (as lazy artists who refuse to improve their artistic skills to use their own drawings for the game they're making).
Is this a lewd game?
Sorry for the late reply, but one or two costumes might be a little lewd, but there isn't too much lewd scenes or content....much to Aika's disappointment. If she had her way, this game would just be a lesbian harem dating sim with plenty of H scenes ;)
can you add option to choose difficulty level for battles?
in my opinion battles are very hard. I'm not interested in repeating previous battles until my characters are stronger and that's why I can continue plot (next battles are too hard for me)
Thanks for the feedback.
Sorry for replying now. I haven't logged into the email account tied to this site for some time (it seems I've changed the password and forgotten about it and I've also forgotten the answers to the security questions to recover/change my password to my email....) so I was unaware of any notifications until I checked in here.
It seems that the battles are little intense. The difficulty is largely my fault because I am to try to not enforce the "only way to advance is to grind for hours" mentality, but it seems that I've forgotten that the players won't readily know the exact maximum range of "sight" of the enemies have, so the battles are unintentionally harder. I can try to implement an option to make battles easier, but it may take some time and I'm afraid that I might have to prioritize getting the current chapter done and uploaded (my laziness has gotten the better of me).
As to how easily establish this, I think I may have a NPC who can change the difficulty (or maybe try to look into a script that adds an "Options" choice to the in game menu). I should also include an option to make battles even more difficult (for the players want a greater challenge).
CANT PLAY THE GAME AFTER WONWLOADING FROM WEBROUSER SAY THAT A DLL IS MISSING BUT ITS THERE EN THE MAP BUT CANT PLAY MAKE THE GAME FOR ITCH APP AND WINDOWS PLZ
I made this game on a laptop with windows so that there should be no problem playing it on a windows computer. Have you downloaded the RMVX ACE RTP?
way not for windows
'Kay, you fixed the new bug, and Hermina is visible again, but she still gets stuck on her way to the treasure chest.
On the subject of the counter bug... A
safe temporary fix might be to make freeze/paralyze not affect the counter stat? Didn't read your explanation properly, I think I get it now. I wish I could help more; I have zero experience with RPG Maker's scripting language, but Ruby is pretty similar to Lua, which is a language I'm pretty good with.
Been poking through the Scripts folder in the WoSS folder. If these are actually the scripts you're using (I can't tell), I'm guessing the "counter?" function in [GTBS] Game_Battler-C.rb is very close (within 1 or 2 steps) to the cause of the problem, but... I'd have to probably spend a few more hours poking around to be certain of anything, and even then it'd be hard to test when all I have is the scripts...
Let me give my observations so far, at least, before I forget all this:
- self.counter?(attacker, preview) returns:
- 'nil' if counter impossible/fails
- 'self' if counter possible and succeeds
- 'cnt' (self's counter stat) if preview is true (more on this later?)
- 'counter?' is called from three places (result #1 is something else)
- 'set_attack' (mentioned in the error) is called from 4 places. I'm almost certain the second one is the one crashing, because it's in step 4 of action processing, right after the third call to 'counter?', and all the rest look like actions rather than reactions.
- So, active_battler.current_action is nil. Why is it nil? Probably because active_battler is paralyzed, since active_battler has been set to the one countering. I don't get how it could even get to there without a successful roll to counter, though, which wouldn't happen with 0 CNT or less...
- It feels like I'm missing a piece of the puzzle here, even though it might not be the broken piece, because if I follow the trail of the missing current_action it goes to clear_tbs actions and from there to clear_actions (then re-adds a blank action using 'GameAction.initialize(Battler)', which I can't find).
- This would be so much easier if I had access to the actual RMVX editor with all your stuff in it, so I could fiddle around with weird stats and find exactly what breaks it. :P
That's all assuming I'm even looking at the right script files here...
What I'm not getting is how a negative counter % could result in any kind of crash. Oh. It's (probably) not? That explains it.
Finally, a couple of suggestions, though I can't test either of them myself:
EITHER 1) There's a chance the following (highlighted) addition might be a perfect fix, disabling counters if the one being hit is paralyzed:
OR 2) Comment out the highlighted line in [GTBS] Process Action.rb (the line adds successful counters to an array to be processed) until you find a proper fix, by adding a # to the start of the line. It will probably disable all countering, but as far as I know you're not using it anyway. If it doesn't help, you can always change it back. :V
If you'd rather leave this for now and work on something else, I absolutely understand and I'll try not to fixate on it any more. Good luck!
(If you want to hold an extended conversation on this, 'patch notes and itch.io comments' probably isn't the ideal way, since it's pure luck whether it takes me minutes or days to notice an update - I don't seem to be getting email alerts any more, and I feel like the blind leading the blind right now).
Got a crash for you this time. Looks like a null-pointer. It happens whenever I get hit by anything, but not when I'm the one attacking.
This was definitely not in the last version. I would have noticed.
Here's the way I found it first: On Turn 1 in the treasure room, do this (doesn't matter who you move, or even what you get hit by, but the golems rarely use their ranged attack so going here is more reliable).
More feedback if/when I manage to beat the treasure room without getting hit.
Edit: I forgot to comment on this change last time... I didn't even know the level cap was that high. Neat. Also: Owie.
Edit 2: I beat the treasure room. Still stuck here, but now the golems and Hermina are both invisible.
I'm most of the way through Chapter 4 now.
I'll edit this comment when I finish. Never mind, can't finish in this version unless I use the cutscene skip.
I'm reaching the point where I can't even check the earlier chapters for typos any more, because I'm seeing what I expect to see instead of what's actually there (same reason proofreading your own work is hard).
(Aww, Arthur keeps getting mistaken for- wait, Arthur IS male? Apparently my bishounen detector is on the fritz. Did I call him a her already? I probably did... How did I not notice the uniform difference?)
Not really a bug, but Dark Wrath always does 0 damage in the first Impress fight (since she's not damaged), which is annoying because the Impress loves to cast it and the only way to end the fight is to lose everyone. Is it possible to make her only cast it if she's actually hurt?
It's not really clear which side you're supposed to be on in Underground Tunnel. Just having someone say something about protecting Hermina would help; I wasn't sure until I tried to attack her group and realized I couldn't.
- After blowing everyone off and heading for the chest, Hermina gets stuck on a golem, preventing any further progression unless you skipped the cutscene.
- I'm going to wait for an update rather than skipping ahead.
- Minor tint bug in chapter 3:
- Go upstairs, take the Daughters of Venus magazine. This will remove the red tint for the flash forward, and send you back downstairs without restoring the tint.
- Game-state bug, tested in Chapter 3 (after DQC F1):
- Go upstairs and activate the pile of rocks blocking the stairs up. Bianca and Amara will appear in their dorm room, even if they're in your party. Go back downstairs, and Aika will start giving her weapon shop tour again, but Shizuka will get stuck on a wall and the game will hang when she tries to go to the armor shop. Screenshot.
- Update on that flash slash crash thing from a few posts back: attacking paralyzed enemies (Thunder Roulette causes paralysis sometimes) causes a crash with this message. Only physical attacks trigger it, not magic. Annoyingly, the delinquents in the secret tunnel just triggered it for me...
- Unless you skip the cutscene at the end of Chapter 3, the 'evil hideout' theme will keep playing during the opening cutscene of Chapter 4.
- Losing in DQC F3 returns you to the hub with 1 HP on all characters instead of game overing, even when replaying.
- Arthur has no magic tab.
- Arthur's Aura of Health implies it's a Splash-like AoE, but it's actually a more like Kiss Boo-Boos.
- Girls are still visible after the end of the Chapter 4 start-cutscene, but not interactive.
Chapter 4 typos:
- Chapter 3 was Hellfire Lilies. This here should be 4.
- 'were allow' doesn't make sense. were allowing? allowed? or just lose the 'were'
- Here: 'has', or 'grandmothers'
- Shizuka is invisible during the chapter 4 start cutscene
- 'her my mother': Some draft merging here, I think
- call name: call her name
- he's light warlock: he's a light warlock; associated light magic: associated with light magic
- "is men": "are men", perhaps?
- wandering: wondering
- kind of enough: kind enough (While we're on this scene, how were they all gonna fit around that table?)
- girls dead: girls are dead
- doesn't: doesn't it
- already I'm: already and I'm
- to an inch: to within an inch; yho: you
- It's: It
- hidden in behind: hidden behind
- try force her: try to force her
- Hermina talk things out: Hermina to talk things out
- searching people: searching for people
- don't like it: don't like it when
- Is Hermina just letting me read this?
- come this island: comb? come to? Either way, there's multiple issues here
- you freaks to deal: you freaks deal
- removed: remove
- business is: business are; apart: a part. Also, the text box just kind of jumps up there, for a single line. Why is that?
- This seems like it's starting in the middle of a sentence.
- vocubulary: vocabulary
- will her in trouble: will get her in trouble
- why are helping: why are we helping
- my mate aid: my mate to aid
Chapter 3 typos:
- Is that Bianca's surname? She's never given it, so I don't know how Shizuka knows it.
- leave in your hands: leave it in your hands
- continuing playing: continue playing
Chapter 2 typos:
- innacurate: inaccurate
- not amicable terms: not on amicable terms
- questioins: questions; sandwhich: sandwich
- evl: evil
- cannabalize: cannibalize
- you girls wait: you girls to wait; shalln't: shan't (google it)
- won't around and wait: won't [stand/hang/stick] around and wait
Humorous side note: Arthur's weapon sucks and the shop doesn't sell swords, so I gave him hellhound claws. And a matching outfit.
Happy New Year! Thanks for the update.
The assignment I tested (schoolghouls) seemed to work OK, and I have no real desire to test all the rest one at a time.
- Chapter 4 is always open
- Nurse still crashes the game (see the bug two comments down)
- The Chapter 2 end cutscene is bugged; it loops back from "they had detention" to this line over and over (though with different people visible), rather than starting Chapter 3.
- And skipping it still goes to 'chapter 2: end' followed by the demo end credits, as mentioned in the comment below.
- On my old Chapter 3 save from just before the Impress, Chapter 3 isn't unlocked, (but Chapter 4 is). Hard to tell if this is just because it's a save file from an old version or if it would still happen if I finished Chapter 2, because I can't get to chapter 3 via chapter 2.
- Xing Mei's formal clothes + no accessory outfit is a missing sprite.
- Miyuki's Cosplay Guide has no listed price.
- Cosplay guide:
- Pirat: "You can pretend to be a thieving little and": missing word after little (rat?)
- Pirat: "did not in any way coarce:" word is spelled coerce
- Swimming Dead: "bloody bondages": Is this a typo?
- Jumping Dead: "How cheering on your team": how about
I just finished chapter 2 in the new (smaller events update) version.
It would be nice if the black background for the first half of the underground pool cutscene were replaced with an actual visible cutscene, even though I can't tell if it's deliberate or not. Perhaps you could fade to black from the conversation at the entrance and fade in again where it currently fades in?
Found these typos along the way, I think most of them were ones I missed the first time.
- "there be so much water": to be
- "Aqauphobia": Aquaphobia
- "got out of as quickly": got out of here? got out of the water? Or just 'got out', no 'of'?
- "I will go to": go too
- "Going to have stay here": to have to
- "It seems to be a number of risks": there seem to be [a number], or it seems there are [a number]
- "of their lost": loss
- "it fall upon us": falls.
The new events are cute! :3 And I see you found an event to write that doesn't require any costume design... ehehe~
- Medical Mask doesn't let you equip Wooden Bat
- Tall Girl's stats and items (especially items) are weird. She gets hit for 25 by the nearby delinquent despite guarding, if you don't rush out into melee range to take the hit.
- Talking to the nurse is now consistently crashing the game for me. Across multiple saves.
- "these put", and a double-space: put these
- "appear to written": to be
- "Surely, I prove": once I? if I? when I?
- "I will to you again": will write? shall write?
- "words she said wasn't": weren't
- "the worse attempt at": worst
Freezer is still really hard, Roof is still pretty hard, and I'm on Mausoleum now, which also seems really hard (running dead moving 8 tiles and hitting for 20, with 100% life steal). That probably means I'm just under-leveled. Hmm.
Two missing images fixed, one new missing image (Misty OoO) in Kumako's conversation found.
Bianca and Amara, if they weren't before, are now visible from the start of the game. (I don't know if they're supposed to be. They don't have anything to say, but they do disappear when they leave to investigate the portal.) I'm getting warped back to the teleporter every time I try to go outside, so I'll take the hint there. :P
Don't worry about the book targeting... just make a note of it and move on. I know what phantom bugs can be like. At least it's harmless and easy to reproduce.
Haven't been to every map, but the evening light change seems to work.
I should probably stop chivvying you and let you work on the game in peace for a while; I just noticed an update on the submission feed and had to poke around a bit. Hopefully by the next major update I'll have caught up on a save which doesn't still have a bunch of blank null-items from the costume change...
EDIT: Whoops! I just realized the girl I was trying to talk to outside is probably the cutscene version of Aika. And she's now invisible during the intro.
EDIT 2: And just because this is bugging me now I know about it, not because it's ruining my gameplay:
Wow, you seriously buffed the Demon Queen, too, it seems? I don't think I can beat her any more, not when every one of her skills does 60-100+ damage. Dark Wrath normally being kinda weak was the only way I was able to win before.
EDIT: Can I just say how awesome it is to have things fixed this quickly? All the stuff in the grimoire shop works now, which is wonderful.
- Buy two support grimoires.
- Use a support grimoire on Shizuka.
- [It should work - Shizuka will learn Enhance Weapon].
- Use a support grimoire on Mei.
- [If the bug is present, Shizuka will say "I've already learned a spell from this grimoire." as if you selected her again.]
- Use a support grimoire on Mei.
- [This time, Mei will learn Enhance Armor (which made me think it was my mistake the first few times). Oddly enough, while this bug does happen consistently after saving and reloading, if you use it on, say, Amara instead of Mei, she will learn the skill - so it's not as simple as 'it always uses the item on whoever you picked last time'.]
And now for a round of "Bug or Feature?":
- Is the omnipresent evening light (I assume) / hellfire glow of Chapter 3 supposed to apply to every map you go to, including ones like the underground lake, mausoleum and freezer? You could probably apply it when you arrive back at the hub (check current chapter) or enter a Chapter 3 area and remove it when you teleport somewhere if you wanted to, but if it's deliberate then cool.
- Bianca and Amara are present in their dorm room during parts of Chapter 3 while they're in your party, but have nothing to say when talked to.
- These stairs don't go anywhere. You could have Aika say something and Shizuka move away if there's just no reason to go there.
- This girl doesn't say anything when you talk to her.
(on 12/16/2016 updated version)
A few new bugs/typos with the support grimoire, discovered because of the previous fix:
- Using a Support grimoire on Mei teaches Mei's support skill... to Haun, with this message (yes, she does actually learn it).
- Using a Support grimoire on Amara [default formation] teaches Bianca's support skill to Bianca. Even if she already has it.
- Here's the weird part: If you move Amara up to where Aika would normally be in the formation, using a grimoire on Amara teaches Mei's skill to Haun instead, like the first bug.
- Using a second Support grimoire on Bianca [default formation] when she already has her skill gives this message, which is almost right.
- But, as with the second bug -- Bianca in the second formation position teaches Mei's skill to Haun instead, like the first bug.
- The support spells I tried (Enhance Armor, Enhance Swiftness) say they target an ally, but can only target the user's square, making them not really any better than the basic self-buffs (Please Don't Hurt Me! and Skirt Chaser).
The level of weirdness around Mei, Amara and Bianca is making it hard to test if anything else is wrong with the grimoire. It works fine for Shizuka, Aika and Haun, though.
While I'm at it, I just noticed this: Hellhound ears and demon wings don't let you use the associated monster weapons (claws and butter knife/pitchfork, respectively). I didn't even try before; I've never felt the need to equip monster weapons.
No more loot from the queen? That's fine... probably for the best. The little powergamer corner of me is a bit disappointed about losing the crown, but it's only an accessory, anyhow - it's not like stealing the weapons from the fights against Etna and Laharl that are supposed to be unwinnable in Disgaea 2, where you could get through the rest of the normal game just by protecting whoever you give them to.
Err, that was a tangent. Oops.
This post intentionally split due to length limit (2/2). Here's the typos from the chapter 3 completion update.
EDIT: Fixed missing link.
- C1, hub before Freezer: "If I'm correct, we going to need some protection from the cold.": we're
- C3, before Locker Room: "Show Cutsccene?"
- C3: same: "The major difference the hexagram's color.": difference is
- C3, same: "That's awefully conveniently.": awfully convenient
- C3, after Locker Room: "Please wait here while I call gather reinforcements."
- C3, same: Wrong portrait.
- C3, same: "so that Mei will make a Vermillion Bird Sandwhich!"
- C3, same (Bianca and Amara): "but at least I'm better than at them". (Wrapping, or missing name?)
- C3, same: "Even if we did, many sports require actual teams are": Maybe 'and' before 'are'?
- C3, DQC F1: "Play cut scene?": space.
- C3, same: "One of use will predict it's result": us, and no apostrophe in the possessive
- C3: same: "That seems awefully too random": awfully, and I think you only need 'awfully' or 'too'.
- C3, same: "Does any one": space (optional).
- C3, same: "should decided things"
- C3, same: "there's a single game in the West": I believe you mean 'similar'?
- C3, same: "people to win a round goes right while the rest goes left.": go (people is plural).
- C3, same: "until they are only three": there, though I think 'they' might not be that wrong
- C3, same: "Jupitarian": I don't know if this is wrong or not. The planet is spelled "Jupiter", but...
- C3, same: "Lunarabbitit attacks"
- (Well, that got very Touhou-y really fast. :P )
- C3, same: This line needs Shizuka's name in it since Amara was previously talking to Mei. Maybe instead of 'you', or maybe at the start or end.
- C3, same: "covete the mating rituals": covet
- C3, same: "I asume that is considered": assume
- (You know what? Amara has me convinced. I don't think her being from Jupiter is that strange in a setting like this.)
- C3, same: "At least she makes up her delusions with": makes up for
- (Wait, fingers? I thought Amara said... oh, right.)
- C3, same: "At least I'm not flirting with every girl she sees": I think, since this is a hypothetical, that should be 'I see'?
- C3, same: Can't tell if this is deliberate or you didn't finish typing. I think it needs a '-', '--', '...' or something?
- C3, same: "a lose like me": Line wraps, so the R is hidden. Or it's an actual typo.
- C3, same: "It sounds more enemies": sounds like
- "Hellbait: A succubus that petends".
- I see what you did there.
- C3, after the fight: "Play cut scene?": space
- C3, DQC F2: "Play Cutscene": No ?, capital C.
- C3, same: "intruders get pass us, her majesty will quite upset": past, will be
- C3, same: "Shizuke:"
- C3, after DQC F2: "Play cut scene?": space
- C3, same: "deal the big bad": deal with
- C3, same: "It's only bee one week": been
- Oh dear. I guess that should have been an obvious setup.
Unless it's her name, Impress should be Empress. I'm dumb. That's a pun. Unannounced, but a pun.
- C3, after DQC F3: "Of all the teahcers who come to our rescue, it has to be": teachers, to, had?
- C3, same: "by Devil Queen's the horrid": 'by the Devil Queen's horrid'?
- C3, same: "I felt nothing pity": nothing but pity
- C3, same: "how reckless and stupid what you did?": did was
- C3, same: "what we should do these girls": do to
- C3, same: "If you excuse me": you'll
- C3, same: "Even we aren't trying to": even though (or when)
- C3, same: Some commas in the middle of those 0s might be helpful. Just, you know, to save me having to use my mouse to count them.
- C3, same: "Staring with next month's All Hollow's Evening": Starting. Also, I think the real life festival is "all hallow's eve", but you probably knew that.
- Pirat: "When none are found, it isn't unheard of them to": of for them?
- Pirat: Even apart from the 'aun' typo, this page is confusing me. They're a host of untold numbers (a massive army)? The phrasing is tripping me up.
- Pirat: "lead by a single powerful leader": led, not lead.
- Pirat: "canabalizes": It's spelled cannibalizes.
- Catfish: That's not a catfish.
- Catfish: The wording on the last page is a bit strange (especially the 'from').
- Hellhound: "Infernal Gaurdians"
- Hellhound: "Many a witch have been severely burned": This is actually a bit obscure, but I think 'many a witch' actually counts as singular, so 'have' should be 'has'. You can also have 'many witches have'.
- Hellhound: "Though not nearly as severe": severely?
- Hellhound: "but prefers raw meat": prefer
- Hellhound: "will not be raw the time": by the time
- Hellhound: "locations such tundras": such as
- Hellhound: "Anyone should simply undertake": This is entirely valid and correct, but "undertake lightly" might be better.
- Schoolghoul: "Dieng untimely and raised": Dying, and probably 'deaths' after 'untimely', which makes the sentence awkward... how about "Raised from the dead with dark magic after dying untimely deaths"? Does that still fit on the page?
- Schoolghoul: "And the body, becomes": their, and I don't think you need that comma.
- Schoolghoul: "their becomes": their body becomes
- Schoolghoul: "Why would a witch": 'why a witch would', maybe?
- Schoolghoul: "Any living creature that crosses it's path": Remove apostrophe
- Schoolghoul: "an inate hatred": innate
- Schoolghoul: "I would wander": wonder
- Running Dead: "enables them to tireless chase": tirelessly
- Running Dead: "had made the mistake to run from them": 'has made the mistake of running from them'?
- Running Dead: "To what reasoning": by?
- Running Dead: "creature such horrid beings": create
- Swimming Dead: No, I didn't miss this entry. It just doesn't have any typos that I can see.
- Jumping Dead: "necramancers seem hellbent of driven all to extinction.": necromancers, on, driving.
- Jumping Dead: "could out pace its prey": outpace can be one word
- Jumping Dead: "could adapt the terrain their advantage": to their
- Jumping Dead: "adapts to their terrain": It feels to me like that should be either 'her' or 'adapt'. but since the singular is 'jumping dead', the plural is 'jumping dead' and the collective is 'jumping dead', I'm a little uncertain.
- Dark Butler: Title page says Darl Butler.
- Dark Butler: "rarely high ranking demon society, making their subservant": in demon society, subservient
- Yuki Musume: "Itt's currently unknown"
- Yuki Musume: "more mischeavious and than malicious": mischievous, and you missed a word after 'and' (or you can just remove 'and')
- Yuki Musume: "Unintentionally, they": might sound better with a 'however': 'unintentionally, however, they'?
This post intentionally split due to length limit (1/2). Typos to follow. Chapter 3 completion update:
EDIT: Clarified. Also I just now noticed that you fixed the victory music. Nice!
I managed to beat Chapter 1 without repeating a level. The freezer battle was still tough, but not actually as tough as the Underground Lake, where Aika survived on 1 HP thanks to a lucky miss... There's definitely no impossible level, but I still think the lake and freezer are a bit of a difficulty spike.
I then reloaded my Chapter 3 saves and started playing around. The new bronze star reward is really neat.
Random thought: Bianca's Cryostasis could probably cure Burn. Doesn't, though.
Amara's second tier weapon, Bright Saber, has less attack and magic attack (but more AGI) than her basic Light Blade? Bianca's purchasable Diamond Sceptre is cheaper and weaker than the Queen's Sceptre, too... don't know if that was intentional.
Lots of fun references in this chapter (Etna, Kaguya). And I had my "nooo, bad idea" moment.
Same thing happens if you beat the Demon Queen as if you lose? Aww. She got me with the one shot kill dark spell the first time, but I beat her the second time (killed her before she could use it, but not before some people got impaled). Can't wait to see the stats on those items in Chapter 4...
That said, could you consider changing her drops so the unique ones (spear, crown) are either 100% or 0%? Otherwise I'm going to feel compelled to save and reload until I get them.
- The support grimoire has the wrong script assigned. It consumes a healing grimoire and tries to teach a healing spell.
- Amara can learn Mysterious Medicine from the healing grimoire multiple times.
- Attack spell scrolls can only target allies, instead of only enemies. They do work, though I think
somemost of them might be casting the wrong spells (since they all use the pillar of flames animation, at least)?
- Chapter 2 does not seem to appear in the teleporter menu after completing Chapter 1.
- You can't escape from most bestiary categories (for example, the fey section). It needs either a back option in the sub-menu or a way to cancel - cancel currently selects the second submenu option, where present, which is not helpful when that's, say, the catfish entry. You can escape from the demon category, but it just leaves you stuck on the bestiary picture the same way the teleporter menu used to leave you stuck on the tower picture, and you can cancel out of the (demons, fey, undead, beasts) menu without problems.
- If it's something you can change (maybe have it target all allies?), Sakura's Guide to Monsters probably doesn't need the player to choose an ally to use it on, since it doesn't matter who's reading it.
- Bianca doesn't have a magic tab in the skills menu, only in combat.
Bianca, according to the text, learns Amara's Mysterious Medicine grimoire-spell from healing grimoires ( even though she already has Cryostasis). She doesn't get anything, though?
- My mistake, was seeing the second bug on this list and not paying enough attention.
- Are body warmers supposed to be in the item shop? I have one because I imported my chapter 2 save with a crafting book, but I can't buy them.
- I formed up into a block and used Flash Slash on the Demon Queen after paralyzing her with Thunder Roulette and the game crashed. Looks like a null-reference...?
Like the plot and setting, the bestiary is... surprisingly dark, really. Odd when the demons are the nice monsters. And it seems like Sakura particularly dislikes (disliked?) necromancers for some reason.
P.S. Please add a save point at the end of chapter 3, so I have something to load for the next version? Even though I'm planning to use the save from chapter 1 when you fix the teleporter bug in chapter 2, not the save from chapter 3. :P
(After update 3)
Cool! I'm not going to do another whole play-through right now, but I tried out the new outfit system for a bit.
Hooray, I can finally tell what an item is doing for me! No complaints here.
I see the monsters have their own classes now, which is neat.
More important than any of this feedback: Have fun! If you'd rather write another chapter than tweak monster stats, go ahead and write the chapter.
I started having some pretty weird issues when I reloaded my save from the end of Chapter 2 so I ended up starting a new save.
New(?) actual bugs:
- Cancelling out of the teleporter's (St. Sayuri, Vess Cemetary) menu leaves the tower picture up.
- I think the map after the locker room re-locks after being cleared, but I don't have a save in the right place to verify this.
- I traded in the bronze star, but I don't think I got the item. Work in progress?
- Shizuka is invisible in the hub level, if you skip the first cutscene of Chapter 3 (at least when loading an old save).
- Hellhounds aren't immune to the terrain effect of hot rocks, so you could in theory just hang back having everyone kiss each other (...which sounded less weird in my head) and wait for them to run out of health. If nothing else, you could just give them 10% natural BDY regen to balance it out...
- Aika's formal clothing portrait is a yuki musume costume?...
- The following skills can be used out of combat, while other similar ones can't:
- Bujin's Blessing
- Flash Slash (no effect)
- Please Don't Hurt Me!
- Fliers can move through the wall here and outside the map, which doesn't break anything but is silly:
I have lots of items I don't remember ever earning (gems and stuff - probably just things with the same item number as the removed cosplay items).
New outfit system comments:
I like the bonuses outfits and outfit accessories give now. They used to make fights easier; now they make them more complex, but still easier if you're smart. I feel a bit silly cosplaying as a pirat, because it means I have waterwalk twice when I could have regeneration, flight or +1 move. Which brings me to the negative: the way outfits work now is cool from a RPG point of view (you can freely mix and match, and it makes sense that, well, swimsuit+pirat ears=pirat swimsuit), but it feels a little bit strange from a dress-up point of view (perhaps it's the fact that some accessories don't have any effect on some base outfits, and there's no real bonus for picking a combination that makes sense or creates a specific outfit). I'm not saying you should change it back, just... it feels weird, where the old system was immediately intuitive and always had visible results.
(Edit: After playing a bit more with it, it's not that weird, just takes some getting used to. And the lack of outfit stat power creep DOES mean more outfit variety, so I still like that part...)
It confused me for a while that equipping a monster's outfit accessory lets you use weapons as if you were that monster, and I actually thought it was a bug for a bit, but I get it now. Seeing the relative stats on meteor hammers made me wince though. Pompoms are better than the steel one.
Obligatory subjective balance comments:
Enemies, at least the chapter 1 ones, are probably a bit too strong now, maybe as a result of their stats being the same (increased base stats) while the heroes are weaker (no primary stat bonuses from outfits). Aika took 21 damage from a kitchen pirat backstab, and 24 from an underground lake pirat backstab (both being at least her max health at the time). Thunder gems (x2 damage dealt) and pirat ears (50% less damage taken) do a lot to balance this out in the case of catfish (actually, Shizuka can deal 90 damage when backstabbing catfish. At level 2. On a non-critical. Beautiful), but there's no physical gem or accessory to protect me from pirats and no way to quickly kill them (they have good DEF and gems don't seem to apply to magical attacks, so you can't exploit their lightning weakness without hitting their physical strength. Where's Amara when you need her?). And yuki musume are really powerful now, because you can't buy scarves any more and the ice gem (the only way to reduce the damage you're taking) also reduces the damage you deal. Which is already not very much, because their DEF and MDF are awesome. I'm getting hit for 10-15 (20-30 without an ice gem) and hitting for 4 (Aika with ice gem)-10 (Shizuka with talisman) (or 20 on a backstab with Shizuka's talisman equipped, but that's not easy to make happen) Can't really comment on the balance past that, because that's as far as I managed to get on my new save, suffering repeated crushing defeats in the freezer, but I imagine it's similar.
I could deal with it being hard in chapter 3, but this early on it's a problem because there's no extra characters or equipment upgrades to provide room for error.
(Edit: I'm not complaining, because these numbers are okay, just curious: the difference between backstab damage and normal damage seems really huge sometimes. Is it based on speed/agility or something? Does it act as a defense divisor? On my old save file, demon butlers do 0 front damage to Shizuka, and ~15 backstab damage. Shizuka has 59 health and 43 DEF.)
Adding or removing an outfit accessory (upper clothing slot) doesn't reset the displayed outfit. For example: Open the menu, equip a scarf, then equip casual clothes. Close the menu, then reopen the menu. Whoever you equipped is now wearing a yuki musume cosplay. Unequip the scarf. Close the menu, reopen the menu. Observe that she's still dressed as a yuki musume. Equip casual clothes (yes, I know she's already wearing them, but humor me). Close the menu, open the menu. She's now wearing her casual clothes.
I think this is only on my imported (11/28/2016) save, and it's not happening even there now...
P.S. I actually really like the casual outfits without an accessory - don't think I ever wore them before.
I overdid it and hit the comment length limit of 10240 chars...
I made it to the end of Chapter 2! That was really fun! The game feels less stressful, now that I can freely hop back and forth between levels, and more tactical now that I have four girls to manage in combat. Also: Wow. I just now realized, thanks to the underground pool conversation, that the wing in the top left of Aika's portrait represents flying and not a hair accessory. I feel so dumb now. The heart really is an accessory, right?...
I assumed "President" was the student council president. I guess not. The plot thickens.
Noting this just in case it was accidental, though I'm guessing it wasn't: Status effect curing items can only be used on the user.
I'm going to come back to this in a little while, when chapter 3 is out, but if you want to ask me anything I think you can reply to this comment; it emailed me the first time, though I didn't get an email for the game update.
Bugs (nothing game breaking in chapter 2):
- Tall Girl (NPC) has very different (weaker, despite being 2 levels higher. Not updated since an older version?) stats from Xing Mei. Weaker than the individual enemies even. And her class is Slacker (like all NPCs?) instead of Giant.
- Everyone except Shizuka is invisible during the scene after the Vess Cemetery Underground Pool fight.
- I think this is a sRPG quirk, but: Displayed current-terrain carries over to the start of the next battle. That's not water.
- Minor obstacle/not-obstacle issue in the lab. Shizuka can climb on tables too, but only if there are bottles on them.
- The undead cosplay outfits don't have menu backgrounds, aside from a grey gradient.
- The Jumping Dead Cosplay book makes Swimming Dead cosplay outfits. It even says so on the crafting confirmation screen.
- All the costume recipe books, even the one for Chapter 3, are available at the start of Chapter 2.
- Did you leave access to chapter 3 enabled in this version on purpose?
- I ran into this while leaving the book shop in Chapter 3, after the locker room. I believe that's the formal clothes (drop, not cosplay) portrait for Mei. I assume you're just still working on this area, so I think I'll wait until you've playtested a bit further ahead to play any more. :P
- Some of the chapter 3 weapons are cheaper than the chapter 2 ones, but I assume you just didn't get to that yet.
Suggestions (some of these are probably kinda vague and hard, though I haven't played with RPG Maker enough to know for sure):
- Rename 'My First Spell' to 'My First Earth Spell', if it doesn't lose the comedic impact?
- If you don't feel strongly about it, consider sorting teleport destinations by chapter rather than location. The locker room is a lot harder than the tower, not that replaying previous levels is a major focus of this game. If you do prefer by-location - and I'm not really sure either way myself - perhaps the list could indicate map level and/or whether it's newly unlocked?
- I was kinda hoping that the bronze star was an accessory or a crafting material or something... I had a lot of HRT by the time I got it. 50 HRT would be a pretty good amount in Chapter 1, but...
- I'd really like some way to know how an item affects my resistances without having to craft and equip it. I didn't even realize the undead cosplay outfits gave you light weakness and... stuff, because it only shows how they affect the main 6 stats. Maybe this is a job for a walkthrough written when the game is complete, though, rather than spending weeks tinkering with the interface.
- I can puzzle it out, but it would be good if you could change the displayed names of all the stats (on bars and the status screen) to the same ones you're using in skill and item descriptions. Or vice versa. Or create a short manual. Or... something. It's not urgent. It'd just be nice.
- BDY: HP
- MND: MP
- WPN: ATK
- ARM: DEF
- SWF: AGI?
- HTR: MAT, apparently (I assumed it was LUK)
- Someone could warn the party that undead monsters are sometimes poisonous, though I demonstrated an extreme lack of genre-savvy-iness by not considering that myself the first time, considering the number of RPGs I've played.
- HRT economy stuff: Healing is really expensive, but I have a ton of money. It would be nice if the cost of healing large amounts of HP was a bit cheaper? I just decided to go replay the kitchens so I could use healing magic, reducing the cost of a nurse's office visit from 90 HRT to 45 thanks to Aika and Mei. On the other hand, about midway through Vess Cemetery you seem to suddenly have more money than you can possibly spend because of all the Bloody Bandages (100% drop from every enemy and 35 sell value is a pretty potent combination)... I have 799 HRT (Edit: 1474 now, after upgrading to equipment from Chapter 3 and selling ~20 bandages) and nothing to spend it on.
- I'd like to have an option to return to title / give up from the battle screen, if possible... I keep losing people and when it happens on turn 1-2 it's often easier to just close the game and reload than very slowly win/lose with whoever's left.
- While I love the outfit system and think it's really cool, and the outfit design is pretty good,
I'm starting to slightly wish there was a way to get the stat benefits from an outfit (the running dead outfit gives huuuge offensive bonuses) without displaying it during conversations (Shizuka looks a little creepy in it). Maybe a menu option to always show default outfits...?
- Actually, what about a way to upgrade the store-bought outfits to roughly keep up in stats with the cosplay ones? Even if it's just expensive improved versions bought from the armor shop or something... Alternatively, making better armor and weapons available earlier (heck, make them craftable) could make it easier to advance without grinding or equipping an outfit you don't particularly like, though it wouldn't help min-maxing addicts like me that much.
- Aika's Flash Slash seems quite weak for the cost. It's not much stronger than a normal attack, it doesn't get support from nearby allies, and it doesn't do magic damage. It's not even ranged or an AoE. Am I missing some very useful feature?
- There's no automatic healing between Chapter 1 and Chapter 2... which is not what I expected, but is probably okay.
- It'd be nice if the book shop actually sold grimoires. I'm not just saying that because I want to teach everyone Blow Kiss (which I do... can't have too many healers); it'd be nice to have a few more customization options for each character beyond what to cosplay as, even if each book is only useful for one specific girl (since everyone has a different weapon and magical element). I guess this is time-consuming since skill books are not easy to just throw together like healing items, and require you to mess with scripts?
Obligatory typo list (All from Chapter 2):
- 'But you sleep class': Uhh... through? Slept through?
- 'Well, I can't help it I': needs punctuation (semicolon?) after it
- 'The tower's been flat on top': Lose the 'been'
- 'before I turn cut you down like a beanstock': remove 'turn'; beanstalk?
- 'Why I have to have the': why do I
- 'She's we;come to try.'
- 'I rather her not.' I'd; rather she didn't?
- 'calling upon in the middle of class': upon you'
- 'this is a truly urgent matter at hand': replace this with there; or remove 'at hand'
- 'overran by undead': overrun
- 'to wander if': wonder
- 'Somebody these zombies in this': put
- 'breeze passing through this masoleum': mausoleum
- 'might some more clues': be some
- 'Let me give a try': give it
- 'I stay outside and': I'll
- Masoleum (teleporter option): mausoleum
- 'This masoleum is swarming': You get the idea
- 'more inside the masoleum': Is this actually an alternate spelling? I apologize if it is
- 'to the resque': rescue
- 'underneath a masoleum'
- 'Haun, no is going to': nobody
- 'I volunteer myself, but I....can't swim': I'd?; and that's one dot too many
- 'the fact both of their parents being woman': women; parents are (or 'fact of both (of) their')
- 'a nuber of risks with this method': number
- 'Theoritically, yes': theoretically
- 'an ice witch on us': with us?
- 'defense proceedure put in place': procedure
- 'Is their invitation?' is this their?
- 'I'm destroyed her when she tried' I destroyed
- 'you've been buisy': busy
- 'While we at class, you': we were
- 'Don't jealous, Fredriika': don't be (the second part of that line, 'to which you failed', isn't quite right either, but not sure how to fix it)
- 'not the worse part': worst?
- 'So it is. I perish': so they are? (from the context)
- 'how to survive in wild': in the wild?
- 'what may caused them': may have caused
- 'won't come to our aid': her aid (I think??)
- 'quite disasterous': disastrous
- 'you girls had done what I asked while you gone': you were gone; have done?
- 'without permission of a teacher': from a teacher?
- 'responsibilities and privelages': privileges
- 'my fault your getting': you're
- 'that have went missing': gone missing?
- 'notify them of their lost': loss
- 'their daughters t(o) this island': I don't think there's a typo here but the line wraps one character too late.
I hope it's okay
to comment here instead of on the submission.
I absolutely love this game and would definitely play the complete game (or help out with it if you're looking for co-conspirators, but it seems like you've got it covered and I don't have much of an artistic or musical talent anyhow). I liked the little touches, like Aika being able to climb over tables and changing someone's equipped outfit actually changing their outfit. Also, this is one of the most different-and-interesting RPG maker games I've played in a long while. It reminds me of Disgaea and Strawberry Panic, which are... two things I did not expect to see combined, but like both of; and I like the setting and characters here too. It actually does feel like a yuri anime.
With that said, oh wow, that difficulty. Pirats and catfish can defeat Aika and Shizuka (respectively) in one hit during their first appearances, and it's not like I'm under-leveled because this is the only level I can be at this point. There is no room for error.
While playing through once, I noticed a lot of minor (mostly non-game-breaking) issues that should mostly be easily fixed. Actually, you may have found some of them already, but here goes:
During the scripted nurse office visit, Aika is invisible. During the pre-baths scene, Shizuka is invisible. During the pre-battle scene at the underground lake, Shizuka is invisible. The freezer one too actually. You can cancel out of the underground lake visit (or I think just not talk to the teleporter?), leaving you at the hub area but unable to see anything except menus (black screen). Catfish at the baths wield pirat claws. Replaying a level locks all later levels, meaning you can never advance the story, only replay the earlier levels over and over. This can be really bad if you save over your last save before you notice what happened. The pirat cosplay crafting recipe requires a swimsuit, not a pirat bikini as specified. Aika fails to get a bento and ends up with toast, instead - but the item you get is a bento, and both are available in the shop after the kitchen visit. Is Aika supposed to have Blood Harvester? I wouldn't have cleared the kitchens without it and I can't even imagine trying to clear the baths with the rusty kama, but it makes her basically invincible after she hits level 3-4 since every hit will steal more health than her maximum. The cheerful slice of life music keeps playing during the freezer battle. Actually, maybe that was deliberate?
Chapter 2 Edit: All of these bugs are fixed now.
I think the difficulty might be a little too hard for right at the start of the game. Though it does help to make the early battles interesting, I was expecting a tutorial, not a pirat walking past and one-shotting Aika. It took me three or four tries to win each level (even after I equipped Blood Harvester, I kept losing Shizuka), though I think I could do it reliably now. Making Aika and Shizuka's physical and magic defenses a bit closer together, or raising max health values a bit, might help?Chapter 2 edit: Health values are higher now and I think the new ones are fine.
- There are lots of minor elements to the game that could probably be hinted at in Aika's dialogue, rather than leaving players to figure them out (but maybe shouldn't be?): scarves, Aika ignoring some obstacles, arming up before the baths, that sort of thing.
The victory music is a slowed down version of the game over music. Changing it would help me feel like I'm actually winning.Chapter 2 Edit: It's actually not the victory music, actually, and it wasn't before either. I just checked. The victory music is fine. It's the music that plays after the victory message, during the post-battle scene, which is less of a problem.
- Letting healing items be used on adjacent allies would fit in with both the strategy RPG and yuri genres.
- The red text on the map information panel goes off the right side of the screen; maybe move it down to the bottom? I'm guessing this is not your fault though.
Change the attack animation for catfish? I'm pretty sure their attack hits magic defense but it looks like a claw slash. Or maybe I'm severely misunderstanding the attack damage formula.Edit: New one is better.
And a parting question to close out this wall of text: English titles instead of Japanese honorifics. Was this a conscious decision? There's nothing wrong with it, and I can tell what honorifics they would be using, but if everyone has Japanese names anyway, it just... feels a little strange (coming from subtitled anime and translated manga, anyhow).
Thanks for making this, anyway, and good luck with the complete version! I enjoyed the demo, and if I seem overly critical it's just because I want it to be even better.
Thank you for your feedback. I will take into account what you said. I'm currently in the process of writing (and test playing through chapter 2). About the honorific issues, I was originally using Japanese honorifics with Shizuka to represent her cultural upbringing, but I changed to English honorifics on account of the next two characters that will be introduced (in the next chapter), are Chinese and sadly my knowledge of Chinese honorifics are horribly lacking.
Thanks for your reply (which answered my question) and for fixing so many of the problems I was having. I like the new level of difficulty better; it's still pretty hard (especially without Aika's nuclear option, the yuki musume can be devastating with their hit and run attacks), but not crazy hard, and it's a lot more manageable with the ability to replay previous levels working. I'm looking forward to playing this even more, though I think after this run I may start copying over save files.
Yuki Musume are even cuter than I remembered. Aww.
I like Aika's team attack ability (is that what it's called?), though it confused me the first time it happened. Is that new, or did I just never manage to do it before?
I have played through Chapter 1 again and have assembled another short list of issues...
- School nurse might benefit from a different dialog line if the cost of healing is 0?
The options to skip some of the cutscenes are gone? I did not pay close attention to which ones were missing, but it seemed to be most of the pre- and post-battle ones... Was it on purpose? That's fair enough if it was. Aika walks through a wall during post-baths cutscene The clothes you're wearing for the baths scene seem to get unequipped, but not actually removed from your inventory. Perhaps after unequipping the current clothes, remove 2 school uniforms so there's at least something to force you to try on different clothes and get back after the next level? Could get weird if they were already sold though. The post-victory screen after replaying levels seems to be slightly glitchy? It sends you to the tower picture; the only way to get out of it seems to be to press Z, which opens the teleporter's menu, but if you cancel out of it, you go back where you were normally. This might be some kind of user error, but if it's not, a fix would be appreciated. Worst bug: The game gets totally stuck in the evil interlude after the freezer, preventing me from actually seeing chapter 2 by any means I can think of. Looked like one silhouette (middle of bottom group) tried to walk through another one (top of bottom group) and got stuck? It's right as the president walks in. I'm going to try to import my save from the previous demo or something if possible, but I don't remember finding a point to save after the freezer. (I don't really blame you for this one; I've worked with RPG Maker before and these can be easy to do. I can provide my save file and/or game install if it's not happening for you. :/ ) Edit: And another one. If you skip the opening narration using the provided option, the game goes to a black screen and never fades back. You have Aika and Shizuka with all their starting gear and items, but I have no idea what room you get placed in and I can't find anything to interact with.
- Lots of typos, none of which are bad enough to make the intended meaning indecipherable but I figure it might help you to have a list.
'Many call it the ilsand of witches': island
- 'Within the islander's daily lives': islanders'
'Why mother enrolled here': probably should be 'enrolled me here' unless she's just following in her footsteps 'weaponor a suit of armor': weapon or 'You can books and grimoires': buy
- 'Grimoire?' (on the very next line): grimoires?
'Reading will ingrave': engrave, or inscribe
- 'I refuse to loose our bet': lose
- 'It apparently costly to keep patching up after battles': it is; 'us up' or 'up students' or 'students up'
Pirats of the Caribean: If you're going for Caribbean, it has two Bs in it. If not (I thought pirats was a typo until I saw them), never mind.
- 'anymore catfish showup': any more?, show up
- 'We have pursue them!': have to
'can always by some clothes': buy some 'stole a student's clothes in bath': in the?
- 'wear something warn': warm
'According my deduction': to my 'spell contrat is here': contract
- 'for a hide out. Afterall': hideout?. after all
- 'I'm that punched you': the one that
Is this a useful way to notify you? I can't see any other way but I'm new to itch.io.
Edit: Fixed typo in my own comment
Edit 2: Crossed out all the things I could easily confirm as fixed. I'm on Chapter 2 now.