Witches of St. Sayuri (Demo)
A downloadable game for Windows
Follow the lives of eight witches as they study, fight and fall in love. On an island overran by monsters, every day life becomes a struggle for life and death. To make things worse, there appears to be a group of witch elitists who want to kill anyone they deem "inferior".
Witches of St. Sayuri is a strategy RPG with lgbt themes.
Plans for next update:
-Chapter 19
-Solving any bugs/typos that crop up and tackling some of the older ones.
-Populating the class rooms for visiting before chapter 10.
-Populating the new Nola map. (Yeah I know I'm lazy. -_-')
Update(8/7/2018)
-Fixed more bugs.
Update(8/4/2018)
-Fixed some more bugs.
Update(7/31/2018)
-Fixed some more bugs.
Update(7/29/2018) #2
-Hopefully finally fixed the bugs.
Update(7/29/2018)
-Fixed more *bleep*ing bugs. (Man I really suck at making games! Q.Q)
Update(7/28/2018)
-Fixed more bugs from previous chapters.
Update(7/27/2018)
-Possible bug fix and typos fixed.
Update(7/25/2018)
-Fixed some bugs that appeared in chapter 8.
Update (7/20/2018)
-Fixed more bugs from previous chapters.
Update (7/7/2018)
-Fixed a "fix" to a previous bug in chapter 18.
Update (7/3/2018)
-Fixed some more bugs and typos in chapter 18.
Update (6/29/2018)
-Fixed some bugs and typos in chapter 18.
Update(6/18/2018)
-Update to chapter 18.
-Player and party members appearing in cut scenes will change to show their equipped outfits!
Update(4/17/2018)
-Fixed the last of the typos and bugs chapter 17 (hopefully).
Update(4/13/2018)
-More typos and bugs fixed for chapter 17.
-Final battle of chapter 17 should now occur.
Update(4/11/2018)
-Typos and Bugs fixed for chapter 17.
Update(3/25/2018)
-Chapter 17 added.
Update(2/11/2018)
-More (and hopefully final) bugs and typos fixed for chapter 16.
Update(2/9/2018)
-More bugs and typos fixed for chapter 16.
Update(2/7/2018)
-More bugs and typos fixed (hopefully) for chapter 16.
Update(2/6/2018)
-Bugs and typos fix for chapter 16.
Update(2/4/2018)
-Update to chapter 16
-Fixed bugs and typos in chapter 15
Update (1/16/2018)
-FINALLY figured out the circus map problem and fixed it! -_-'
Update (1/9/2018)
-Fixed bugs/typos in chapter 15.
Update (12/27/2017)
-Fixed bugs/typos in chapter 15.
Update (12/26/2017)
-Fixed more bugs/typos in chapter 14.
-Progression from chapter 14 to chapter 15 should be available.
Warning: A couple maps in chapter 15 (those covered in snow) be hard to determine the range for movement, attacks, skills and items. I apologize and I know not how to fix this since I very little knowledge of Ruby.
Update (12/24/2017)
-Fixed bugs from chapter 14.
-Update to chapter 15.
Update (12/16/2017)
-Fixed more bugs in chapter 13.
Update (12/6/2017)
-Fixed bugs in chapter 13.
-Added the remaining destination topics in the teleporter list in chapter 14.
Update (12/3/2017)
-Fixed more bugs from chapter 12 (hopefully the last....)
Update (12/2/2017)
-Finally fixed the bugs from chapter 12 (I was wrong. TT_TT)
Update (11/30/2017)
-Update to chapter 14.
Update (10/31/2017)
-Update to chapter 13.
-Fixed typos and bugs (hopefully) in chapter 12.
Update (9/26/2017)
-Update to chapter 12.
-Added a monster arena mini game.
Update (9/5/2017)
-More bugs and updates.
Update (9/4/2017)
-Bugs and typo update.
Update (9/2/2017)
-Fixed some major bugs left over from chapter 10.
Note: There is currently a bug related to the Mind Control skill resulting in enemies going places where other characters can't. I'll try fix it once I figure out what's causing it, but until then use Mind Control at your own risk.
Update (9/1/2017)
-Update to chapter 11.
-Added teachers to the classrooms.
-Bugs and typos fixes from previous updates(?)
Update (7/30/2017)
-Fixed more typos and bugs.
Update (7/29/2017)
-Fixed typos and bugs.
Update (7/25/2017)
-Realized the download was set to hidden and fixed that problem. Sorry. -_-'
Update (7/24/2017)
-Some more bug/typo fixes.
-Update to Chapter 10.
-Floors 3-6 of St. Sayuri are now accessible.
-Special guest characters.
Update (5/20/2017)
-Bug and typo fixes.
Update (5/19/2017) #2
-Hermina is now visible.
-Minor typo fix.
Update (5/19/2017)-Fixed some crucial bugs.Forgot fix chapter 8 end credits "bug" will post the new upload whenever I can.
Okay, it should be fixed now!
Update (5/17/2017)
-Update to chapter 9.
-The debut of Hermina's surprised sprite!!!
Update (5/5/2017)
-Bugs, typos and French fixed.
-Added a request sign to the ruins town hub map.
Update (4/30/2017)
-Update to chapter 8.
-Changes to skills of certain characters (Shizuka, Arthur, Amara) to make their abilities a little more useful.
Warning: The French used in this chapter is machine translated and may likely be inaccurate or grammatically incorrect. I apologize in advance.
Update (4/10/2017)
-Fixed bugs and typos.
Update (4/9/2017)
-Update to chapter 7
Update (3/22/2017)
-Bug and typo fixes.
-Yuki Musume in chapter 6 powered up to increase damage output.
Update (3/20/2017)
-Update to chapter 6.
-A new locale to visit!
-Bug and typo fixes!
-Finally a tutorial! *GASP*!
Update (2/8/2017)
-Updated to chapter 5.
-Added stat raising items and collectible cards purchasable in the cafeteria.
-Added multi-target scrolls to book merchant in library.
-Updated the amount of bronze stars earned in chapter two. (Though I admit they aren't any more items to trade them in for yet. -_-')
-Added more characters to the first floor of st. sayuri and added characters to the courtyard.
Update (1/9/2017) v2.0
-Gave Hermina the ability to use magic skills (which means she will have a magic tab as SRPG just allows characters to use any skills they have without checking if they can actually use them.)
-Created a "disappearing tab" for Arthur in the dorms so that he won't be visible after he's in the party.
-Fixed Maddening Gibberish (both in name and range.)
-Bloody bandages should permit characters to wield brief cases and frying pans.
-Healing skills (that can at least target Aika) are given the appropriate element so that they will interact with Aika's Hairpin.
Notes: The impress cosplay should be visible by combining Demon Wings with Casual clothes. If it isn't then I will scrutinize the Cosplay common event and test play it until I can get a solution from my end.
I've changed how Alma determines the cost of healing. Instead of actually calculating according to the amount of HP/MP characters lost, she combines the level of each character. I did this to make healing in the early game much cheaper as well as I had apparently forgotten to update it to account for party members other than Aika and Shizuka and the amount of healing require me to sell off the looted weapons from monsters just to be healed (this was before I implemented the assignment board.) Upon request, I can revert her to its original method (updated to account for characters other than Aika and Shizuka) seeing as the assignment board makes earning lots of money a tad too easy.
Update (1/9/2017)
-More typos fixed.
Update (1/8/2017) 2.0
-Hermina's movement issues should be fixed. (Hopefully)-Uploaded the script that was causing the "Counter Bug" for the purpose of figuring out a solution. (Posted script in the forum.)
I've created a forum: http://witchesofstsayuri.freeforums.net/. I've already posted a bug report thread so please post any and all future bugs in that thread. I plan adding some other topics in the future (whenever I get around to it.)
Update (1/8/2017)
-Fixed more bugs (including the one I accidentally created trying to fix the "counter bug".)
Note: Due to the fact the bug where the game will crash when a player character attacks a paralyzed/sleeping/frozen enemy is due to the battle script trying to process the chance of a counter attack when the enemy can't do anything resulting in the game crashing. Without actually learning ruby text and writing a patch to fix this issue, I fear I may have to remove the chance to paralyze/freeze enemies from skills and items. I'm sorry. Hopefully in the future I can find a means to fix this.
Update (1/7/2017)
-Fixed more typos and bugs.
Update (1/6/2017)
-Fixed known typos and bugs (including a minor bug I discovered where replaying maps characters can move onto the square occupied by enemies. Woops!)
Note: I've yet to replicate the hospital crash bug so I'm not sure what's causing it. To apologize for this I will give a little hint (something I discovered in the last test play): By collecting rewards from the assignments, you can easily earn enough money to stock pile on healing items, making using the hospital nearly pointless.
Update (12/30/2016)
-Complete chapter 4.
-Added "Miyuki's Cosplay Guide" to the list items that you can trade bronze stars for.
-Added an assignment sheet on the wall in hall leading to the teleporter.
Update (12/18/2016)
-Fixed the Kumako event.
-Made Bianca and Amara interactive.
-Added some smaller events.
Update (12/17/2016)
-Fixed the mixing image issues with Kumako and Mahoko's diary.
-Fixed the issue with characters that are only supposed to be visible during cutscenes sticking around and not being interactive. (I will add some more NPCs later to interact with.)
-Certain battle maps like the Mausoleum and Underground Lake no longer being tinted by the evening light.
-The non-interactive stairs up in the dorms are non-properly blocked off.
Note: I've poured through the common event page I use for the grimoires, but I can't find where I messed up. Please endure until I can figure the problem.
Update (12/16/2016)
-Fixed the support magic grimoire.
-Demon Wings and Hellhound Ears should allow you to equip the correct weapons.
Update (12/15/2016)
-Fixed typos.
-Raised the stats on Bianca's and Amara's weapons.
-Corrected Support Magic grimoire's common event.
-Bestiary should now be able to cancel out of entries back to table of contents.
-Added body warmers to item shop.
-Chapter 2 choice at teleporter should be available after chapter 1.
Update (12/14/2016)
-Completed Chapter 3.
-Added another grimoire and scrolls to the shop.
-Fixed some recent bugs.
Update (12/9/2016)
-Tackled more issues brought up by Crowthorne.
-Changed how outfits work. Instead combining an armor item, a weapon and a misc item, you simply equip a costume and an accessory outfit (such as school uniform and bloody bandages) and bam, the character's image will be change. I also changed the misc items the monster dropped into armor items. Outfits no longer increase stats, but provide special benefits.
-Enemies have been re-statted since outfits no longer raising their stats.
-Added some grimoires to the book store (will add some more).
-Figured out why the game over music plays instead of the victory music when you win and corrected it.
Update (11/28/2016)
-Tackled most of the additional issues Crowthorne brought up.
-Returned the ability to skip cut scenes. (Had disabled it to test play it and forgotten to re-enable it.)
Update (11/12/2016)
-Tackled most (if not all) the issues Crowthorne brought up.
-Updated Demo to chapter 2.
I'm currently working on chapter 3, but can go back fix any bugs that are found. Please notify me via the comments here or at my blog: https://yuritactics.wordpress.com/. I will probably open a forum soon for the purpose of reporting bugs, making suggestions, discussing game play and story. Please stay tuned! -_^
Status | In development |
Platforms | Windows |
Rating | Rated 3.8 out of 5 stars (4 total ratings) |
Author | Elkat |
Genre | Role Playing |
Tags | LGBT, Turn-based Strategy |
Average session | A few minutes |
Languages | English |
Download
Install instructions
I could not upload this game the RMVX Ace RTP so you would need to download that and install it in order to play the game. (q_q Sorry.) You can get the RMVX Ace RTP here: http://www.rpgmakerweb.com/download/additional/run-time-packages
Comments
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whats the icon from? i remember it being a lewd dress up game but i forgot the title
I use pochi's Kisekae2 for the characters. It's quite convenient for the drawing challenged (as lazy artists who refuse to improve their artistic skills to use their own drawings for the game they're making).
Is this a lewd game?
Sorry for the late reply, but one or two costumes might be a little lewd, but there isn't too much lewd scenes or content....much to Aika's disappointment. If she had her way, this game would just be a lesbian harem dating sim with plenty of H scenes ;)
can you add option to choose difficulty level for battles?
in my opinion battles are very hard. I'm not interested in repeating previous battles until my characters are stronger and that's why I can continue plot (next battles are too hard for me)
Thanks for the feedback.
Sorry for replying now. I haven't logged into the email account tied to this site for some time (it seems I've changed the password and forgotten about it and I've also forgotten the answers to the security questions to recover/change my password to my email....) so I was unaware of any notifications until I checked in here.
It seems that the battles are little intense. The difficulty is largely my fault because I am to try to not enforce the "only way to advance is to grind for hours" mentality, but it seems that I've forgotten that the players won't readily know the exact maximum range of "sight" of the enemies have, so the battles are unintentionally harder. I can try to implement an option to make battles easier, but it may take some time and I'm afraid that I might have to prioritize getting the current chapter done and uploaded (my laziness has gotten the better of me).
As to how easily establish this, I think I may have a NPC who can change the difficulty (or maybe try to look into a script that adds an "Options" choice to the in game menu). I should also include an option to make battles even more difficult (for the players want a greater challenge).
CANT PLAY THE GAME AFTER WONWLOADING FROM WEBROUSER SAY THAT A DLL IS MISSING BUT ITS THERE EN THE MAP BUT CANT PLAY MAKE THE GAME FOR ITCH APP AND WINDOWS PLZ
I made this game on a laptop with windows so that there should be no problem playing it on a windows computer. Have you downloaded the RMVX ACE RTP?
will do had some hardware trouble also and sorry for the caps and where do i download RMVX ACE RTP
way not for windows
(1/8/2017 ver)
'Kay, you fixed the new bug, and Hermina is visible again, but she still gets stuck on her way to the treasure chest.
On the subject of the counter bug... A
safe temporary fix might be to make freeze/paralyze not affect the counter stat?Didn't read your explanation properly, I think I get it now. I wish I could help more; I have zero experience with RPG Maker's scripting language, but Ruby is pretty similar to Lua, which is a language I'm pretty good with.Been poking through the Scripts folder in the WoSS folder. If these are actually the scripts you're using (I can't tell), I'm guessing the "counter?" function in [GTBS] Game_Battler-C.rb is very close (within 1 or 2 steps) to the cause of the problem, but... I'd have to probably spend a few more hours poking around to be certain of anything, and even then it'd be hard to test when all I have is the scripts...
Let me give my observations so far, at least, before I forget all this:
That's all assuming I'm even looking at the right script files here...
What I'm not getting is how a negative counter % could result in any kind of crash.Oh. It's (probably) not? That explains it.Finally, a couple of suggestions, though I can't test either of them myself:
EITHER 1) There's a chance the following (highlighted) addition might be a perfect fix, disabling counters if the one being hit is paralyzed:
OR 2) Comment out the highlighted line in [GTBS] Process Action.rb (the line adds successful counters to an array to be processed) until you find a proper fix, by adding a # to the start of the line. It will probably disable all countering, but as far as I know you're not using it anyway. If it doesn't help, you can always change it back. :V
If you'd rather leave this for now and work on something else, I absolutely understand and I'll try not to fixate on it any more. Good luck!
(If you want to hold an extended conversation on this, 'patch notes and itch.io comments' probably isn't the ideal way, since it's pure luck whether it takes me minutes or days to notice an update - I don't seem to be getting email alerts any more, and I feel like the blind leading the blind right now).
(1/7/2017 ver)
Got a crash for you this time. Looks like a null-pointer. It happens whenever I get hit by anything, but not when I'm the one attacking.
This was definitely not in the last version. I would have noticed.
Here's the way I found it first: On Turn 1 in the treasure room, do this (doesn't matter who you move, or even what you get hit by, but the golems rarely use their ranged attack so going here is more reliable).
More feedback if/when I manage to beat the treasure room without getting hit.Edit: I forgot to comment on this change last time... I didn't even know the level cap was that high. Neat. Also: Owie.
Edit 2: I beat the treasure room. Still stuck here, but now the golems and Hermina are both invisible.
I'm most of the way through Chapter 4 now.
I'll edit this comment when I finish.Never mind, can't finish in this version unless I use the cutscene skip.I'm reaching the point where I can't even check the earlier chapters for typos any more, because I'm seeing what I expect to see instead of what's actually there (same reason proofreading your own work is hard).
(Aww, Arthur keeps getting mistaken for- wait, Arthur IS male? Apparently my bishounen detector is on the fritz. Did I call him a her already? I probably did... How did I not notice the uniform difference?)
Not really a bug, but Dark Wrath always does 0 damage in the first Impress fight (since she's not damaged), which is annoying because the Impress loves to cast it and the only way to end the fight is to lose everyone. Is it possible to make her only cast it if she's actually hurt?
It's not really clear which side you're supposed to be on in Underground Tunnel. Just having someone say something about protecting Hermina would help; I wasn't sure until I tried to attack her group and realized I couldn't.
This is a harem anime plot and I'm not okay with that. :P
Bugs:
Chapter 4 typos:
Chapter 3 typos:
Chapter 2 typos:
Humorous side note: Arthur's weapon sucks and the shop doesn't sell swords, so I gave him hellhound claws. And a matching outfit.
Happy New Year! Thanks for the update.
The assignment I tested (schoolghouls) seemed to work OK, and I have no real desire to test all the rest one at a time.
Bugs:
I just finished chapter 2 in the new (smaller events update) version.
It would be nice if the black background for the first half of the underground pool cutscene were replaced with an actual visible cutscene, even though I can't tell if it's deliberate or not. Perhaps you could fade to black from the conversation at the entrance and fade in again where it currently fades in?
Found these typos along the way, I think most of them were ones I missed the first time.
The new events are cute! :3 And I see you found an event to write that doesn't require any costume design... ehehe~
Bugs:
Typos:
Freezer is still really hard, Roof is still pretty hard, and I'm on Mausoleum now, which also seems really hard (running dead moving 8 tiles and hitting for 20, with 100% life steal). That probably means I'm just under-leveled. Hmm.
Two missing images fixed, one new missing image (Misty OoO) in Kumako's conversation found.
Bianca and Amara, if they weren't before, are now visible from the start of the game. (I don't know if they're supposed to be. They don't have anything to say, but they do disappear when they leave to investigate the portal.) I'm getting warped back to the teleporter every time I try to go outside, so I'll take the hint there. :P
Don't worry about the book targeting... just make a note of it and move on. I know what phantom bugs can be like. At least it's harmless and easy to reproduce.
Haven't been to every map, but the evening light change seems to work.
I should probably stop chivvying you and let you work on the game in peace for a while; I just noticed an update on the submission feed and had to poke around a bit. Hopefully by the next major update I'll have caught up on a save which doesn't still have a bunch of blank null-items from the costume change...
EDIT: Whoops! I just realized the girl I was trying to talk to outside is probably the cutscene version of Aika. And she's now invisible during the intro.
EDIT 2: And just because this is bugging me now I know about it, not because it's ruining my gameplay:
Wow, you seriously buffed the Demon Queen, too, it seems? I don't think I can beat her any more, not when every one of her skills does 60-100+ damage. Dark Wrath normally being kinda weak was the only way I was able to win before.
EDIT: Can I just say how awesome it is to have things fixed this quickly? All the stuff in the grimoire shop works now, which is wonderful.
Bugs:
And now for a round of "Bug or Feature?":
(on 12/16/2016 updated version)
A few new bugs/typos with the support grimoire, discovered because of the previous fix:
The level of weirdness around Mei, Amara and Bianca is making it hard to test if anything else is wrong with the grimoire. It works fine for Shizuka, Aika and Haun, though.
While I'm at it, I just noticed this: Hellhound ears and demon wings don't let you use the associated monster weapons (claws and butter knife/pitchfork, respectively). I didn't even try before; I've never felt the need to equip monster weapons.
No more loot from the queen? That's fine... probably for the best. The little powergamer corner of me is a bit disappointed about losing the crown, but it's only an accessory, anyhow - it's not like stealing the weapons from the fights against Etna and Laharl that are supposed to be unwinnable in Disgaea 2, where you could get through the rest of the normal game just by protecting whoever you give them to.
Err, that was a tangent. Oops.
This post intentionally split due to length limit (2/2). Here's the typos from the chapter 3 completion update.
EDIT: Fixed missing link.
Typos:
Unless it's her name, Impress should be Empress. I'm dumb. That's a pun. Unannounced, but a pun.This post intentionally split due to length limit (1/2). Typos to follow. Chapter 3 completion update:
EDIT: Clarified. Also I just now noticed that you fixed the victory music. Nice!
I managed to beat Chapter 1 without repeating a level. The freezer battle was still tough, but not actually as tough as the Underground Lake, where Aika survived on 1 HP thanks to a lucky miss... There's definitely no impossible level, but I still think the lake and freezer are a bit of a difficulty spike.
I then reloaded my Chapter 3 saves and started playing around. The new bronze star reward is really neat.
Random thought: Bianca's Cryostasis could probably cure Burn. Doesn't, though.
Amara's second tier weapon, Bright Saber, has less attack and magic attack (but more AGI) than her basic Light Blade? Bianca's purchasable Diamond Sceptre is cheaper and weaker than the Queen's Sceptre, too... don't know if that was intentional.
Lots of fun references in this chapter (Etna, Kaguya). And I had my "nooo, bad idea" moment.
Same thing happens if you beat the Demon Queen as if you lose? Aww. She got me with the one shot kill dark spell the first time, but I beat her the second time (killed her before she could use it, but not before some people got impaled). Can't wait to see the stats on those items in Chapter 4...
That said, could you consider changing her drops so the unique ones (spear, crown) are either 100% or 0%? Otherwise I'm going to feel compelled to save and reload until I get them.
Bugs:
somemost of them might be casting the wrong spells (since they all use the pillar of flames animation, at least)?Bianca, according to the text, learns Amara's Mysterious Medicine grimoire-spell from healing grimoires (even though she already has Cryostasis). She doesn't get anything, though?Like the plot and setting, the bestiary is... surprisingly dark, really. Odd when the demons are the nice monsters. And it seems like Sakura particularly dislikes (disliked?) necromancers for some reason.
P.S. Please add a save point at the end of chapter 3, so I have something to load for the next version? Even though I'm planning to use the save from chapter 1 when you fix the teleporter bug in chapter 2, not the save from chapter 3. :P
(After update 3)
Cool! I'm not going to do another whole play-through right now, but I tried out the new outfit system for a bit.
Hooray, I can finally tell what an item is doing for me! No complaints here.
I see the monsters have their own classes now, which is neat.
More important than any of this feedback: Have fun! If you'd rather write another chapter than tweak monster stats, go ahead and write the chapter.
I started having some pretty weird issues when I reloaded my save from the end of Chapter 2 so I ended up starting a new save.
New(?) actual bugs:
I have lots of items I don't remember ever earning (gems and stuff - probably just things with the same item number as the removed cosplay items).
New outfit system comments:
I like the bonuses outfits and outfit accessories give now. They used to make fights easier; now they make them more complex, but still easier if you're smart. I feel a bit silly cosplaying as a pirat, because it means I have waterwalk twice when I could have regeneration, flight or +1 move. Which brings me to the negative: the way outfits work now is cool from a RPG point of view (you can freely mix and match, and it makes sense that, well, swimsuit+pirat ears=pirat swimsuit), but it feels a little bit strange from a dress-up point of view (perhaps it's the fact that some accessories don't have any effect on some base outfits, and there's no real bonus for picking a combination that makes sense or creates a specific outfit). I'm not saying you should change it back, just... it feels weird, where the old system was immediately intuitive and always had visible results.
(Edit: After playing a bit more with it, it's not that weird, just takes some getting used to. And the lack of outfit stat power creep DOES mean more outfit variety, so I still like that part...)
It confused me for a while that equipping a monster's outfit accessory lets you use weapons as if you were that monster, and I actually thought it was a bug for a bit, but I get it now. Seeing the relative stats on meteor hammers made me wince though. Pompoms are better than the steel one.
Obligatory subjective balance comments:
Enemies, at least the chapter 1 ones, are probably a bit too strong now, maybe as a result of their stats being the same (increased base stats) while the heroes are weaker (no primary stat bonuses from outfits). Aika took 21 damage from a kitchen pirat backstab, and 24 from an underground lake pirat backstab (both being at least her max health at the time). Thunder gems (x2 damage dealt) and pirat ears (50% less damage taken) do a lot to balance this out in the case of catfish (actually, Shizuka can deal 90 damage when backstabbing catfish. At level 2. On a non-critical. Beautiful), but there's no physical gem or accessory to protect me from pirats and no way to quickly kill them (they have good DEF and gems don't seem to apply to magical attacks, so you can't exploit their lightning weakness without hitting their physical strength. Where's Amara when you need her?). And yuki musume are really powerful now, because you can't buy scarves any more and the ice gem (the only way to reduce the damage you're taking) also reduces the damage you deal. Which is already not very much, because their DEF and MDF are awesome. I'm getting hit for 10-15 (20-30 without an ice gem) and hitting for 4 (Aika with ice gem)-10 (Shizuka with talisman) (or 20 on a backstab with Shizuka's talisman equipped, but that's not easy to make happen) Can't really comment on the balance past that, because that's as far as I managed to get on my new save, suffering repeated crushing defeats in the freezer, but I imagine it's similar.
I could deal with it being hard in chapter 3, but this early on it's a problem because there's no extra characters or equipment upgrades to provide room for error.
(Edit: I'm not complaining, because these numbers are okay, just curious: the difference between backstab damage and normal damage seems really huge sometimes. Is it based on speed/agility or something? Does it act as a defense divisor? On my old save file, demon butlers do 0 front damage to Shizuka, and ~15 backstab damage. Shizuka has 59 health and 43 DEF.)
Adding or removing an outfit accessory (upper clothing slot) doesn't reset the displayed outfit. For example:Open the menu, equip a scarf, then equip casual clothes.
Close the menu, then reopen the menu.
Whoever you equipped is now wearing a yuki musume cosplay.
Unequip the scarf.
Close the menu, reopen the menu.
Observe that she's still dressed as a yuki musume.
Equip casual clothes (yes, I know she's already wearing them, but humor me).
Close the menu, open the menu.
She's now wearing her casual clothes.I think this is only on my imported (11/28/2016) save, and it's not happening even there now...
P.S. I actually really like the casual outfits without an accessory - don't think I ever wore them before.
I overdid it and hit the comment length limit of 10240 chars...
I made it to the end of Chapter 2! That was really fun! The game feels less stressful, now that I can freely hop back and forth between levels, and more tactical now that I have four girls to manage in combat. Also: Wow. I just now realized, thanks to the underground pool conversation, that the wing in the top left of Aika's portrait represents flying and not a hair accessory. I feel so dumb now. The heart really is an accessory, right?...
I assumed "President" was the student council president. I guess not. The plot thickens.
Noting this just in case it was accidental, though I'm guessing it wasn't: Status effect curing items can only be used on the user.
I'm going to come back to this in a little while, when chapter 3 is out, but if you want to ask me anything I think you can reply to this comment; it emailed me the first time, though I didn't get an email for the game update.
Bugs (nothing game breaking in chapter 2):
Suggestions (some of these are probably kinda vague and hard, though I haven't played with RPG Maker enough to know for sure):
I'm starting to slightly wish there was a way to get the stat benefits from an outfit (the running dead outfit gives huuuge offensive bonuses) without displaying it during conversations (Shizuka looks a little creepy in it). Maybe a menu option to always show default outfits...?Obligatory typo list (All from Chapter 2):
I hope it's okay
to comment here instead of on the submission.I absolutely love this game and would definitely play the complete game (or help out with it if you're looking for co-conspirators, but it seems like you've got it covered and I don't have much of an artistic or musical talent anyhow). I liked the little touches, like Aika being able to climb over tables and changing someone's equipped outfit actually changing their outfit. Also, this is one of the most different-and-interesting RPG maker games I've played in a long while. It reminds me of Disgaea and Strawberry Panic, which are... two things I did not expect to see combined, but like both of; and I like the setting and characters here too. It actually does feel like a yuri anime.
With that said, oh wow, that difficulty. Pirats and catfish can defeat Aika and Shizuka (respectively) in one hit during their first appearances, and it's not like I'm under-leveled because this is the only level I can be at this point. There is no room for error.
While playing through once, I noticed a lot of minor (mostly non-game-breaking) issues that should mostly be easily fixed. Actually, you may have found some of them already, but here goes:
During the scripted nurse office visit, Aika is invisible.During the pre-baths scene, Shizuka is invisible.During the pre-battle scene at the underground lake, Shizuka is invisible.The freezer one too actually.You can cancel out of the underground lake visit (or I think just not talk to the teleporter?), leaving you at the hub area but unable to see anything except menus (black screen).Catfish at the baths wield pirat claws.Replaying a level locks all later levels, meaning you can never advance the story, only replay the earlier levels over and over. This can be really bad if you save over your last save before you notice what happened.The pirat cosplay crafting recipe requires a swimsuit, not a pirat bikini as specified.Aika fails to get a bento and ends up with toast, instead - but the item you get is a bento, and both are available in the shop after the kitchen visit.Is Aika supposed to have Blood Harvester? I wouldn't have cleared the kitchens without it and I can't even imagine trying to clear the baths with the rusty kama, but it makes her basically invincible after she hits level 3-4 since every hit will steal more health than her maximum.The cheerful slice of life music keeps playing during the freezer battle. Actually, maybe that was deliberate?Chapter 2 Edit: All of these bugs are fixed now.
Suggestions:
I think the difficulty might be a little too hard for right at the start of the game. Though it does help to make the early battles interesting, I was expecting a tutorial, not a pirat walking past and one-shotting Aika. It took me three or four tries to win each level (even after I equipped Blood Harvester, I kept losing Shizuka), though I think I could do it reliably now. Making Aika and Shizuka's physical and magic defenses a bit closer together, or raising max health values a bit, might help?Chapter 2 edit: Health values are higher now and I think the new ones are fine.The victory music is a slowed down version of the game over music. Changing it would help me feel like I'm actually winning.Chapter 2 Edit: It's actually not the victory music, actually, and it wasn't before either. I just checked. The victory music is fine. It's the music that plays after the victory message, during the post-battle scene, which is less of a problem.Change the attack animation for catfish? I'm pretty sure their attack hits magic defense but it looks like a claw slash. Or maybe I'm severely misunderstanding the attack damage formula.Edit: New one is better.And a parting question to close out this wall of text: English titles instead of Japanese honorifics. Was this a conscious decision? There's nothing wrong with it, and I can tell what honorifics they would be using, but if everyone has Japanese names anyway, it just... feels a little strange (coming from subtitled anime and translated manga, anyhow).
Thanks for making this, anyway, and good luck with the complete version! I enjoyed the demo, and if I seem overly critical it's just because I want it to be even better.
Edit: Accuracy
Thank you for your feedback. I will take into account what you said. I'm currently in the process of writing (and test playing through chapter 2). About the honorific issues, I was originally using Japanese honorifics with Shizuka to represent her cultural upbringing, but I changed to English honorifics on account of the next two characters that will be introduced (in the next chapter), are Chinese and sadly my knowledge of Chinese honorifics are horribly lacking.
Thanks for your reply (which answered my question) and for fixing so many of the problems I was having. I like the new level of difficulty better; it's still pretty hard (especially without Aika's nuclear option, the yuki musume can be devastating with their hit and run attacks), but not crazy hard, and it's a lot more manageable with the ability to replay previous levels working. I'm looking forward to playing this even more, though I think after this run I may start copying over save files.Yuki Musume are even cuter than I remembered. Aww.
I like Aika's team attack ability (is that what it's called?), though it confused me the first time it happened. Is that new, or did I just never manage to do it before?
I have played through Chapter 1 again and have assembled another short list of issues...
The options to skip some of the cutscenes are gone? I did not pay close attention to which ones were missing, but it seemed to be most of the pre- and post-battle ones... Was it on purpose? That's fair enough if it was.Aika walks through a wall during post-baths cutsceneThe clothes you're wearing for the baths scene seem to get unequipped, but not actually removed from your inventory. Perhaps after unequipping the current clothes, remove 2 school uniforms so there's at least something to force you to try on different clothes and get back after the next level? Could get weird if they were already sold though.The post-victory screen after replaying levels seems to be slightly glitchy? It sends you to the tower picture; the only way to get out of it seems to be to press Z, which opens the teleporter's menu, but if you cancel out of it, you go back where you werenormally. This might be some kind of user error, but if it's not, a fix would be appreciated.Worst bug: The game gets totally stuck in the evil interlude after the freezer, preventing me from actually seeing chapter 2 by any means I can think of. Looked like one silhouette (middle of bottom group) tried to walk through another one (top of bottom group) and got stuck? It's right as the president walks in. I'm going to try to import my save from the previous demo or something if possible, but I don't remember finding a point to save after the freezer. (I don't really blame you for this one; I've worked with RPG Maker before and these can be easy to do. I can provide my save file and/or game install if it's not happening for you. :/ )Edit: And another one. If you skip the opening narration using the provided option, the game goes to a black screen and never fades back. You have Aika and Shizuka with all their starting gear and items, but I have no idea what room you get placed in and I can't find anything to interact with.'Many call it the ilsand of witches': island'Why mother enrolled here': probably should be 'enrolled me here' unless she's just following in her footsteps'weaponor a suit of armor': weapon or'You can books and grimoires': buy'Reading will ingrave': engrave, or inscribePirats of the Caribean: If you're going for Caribbean, it has two Bs in it. If not (I thought pirats was a typo until I saw them), never mind.'can always by some clothes': buy some'stole a student's clothes in bath': in the?'According my deduction': to my'spell contrat is here': contractIs this a useful way to notify you? I can't see any other way but I'm new to itch.io.
Edit: Fixed typo in my own comment
Edit 2: Crossed out all the things I could easily confirm as fixed. I'm on Chapter 2 now.